from Bg1QP thread, about Interjections during quests |
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from Bg1QP thread, about Interjections during quests |
domi |
Oct 5 2004, 04:56 PM
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#1
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Guest |
Would it be possible to give the NPC some interjection during the new quests, as there is in BG2 and in BG1 NPC ? I know this would need a lot of works, since there are many NPC in BG1, and that it may not work with original BG1, but it would make the mod still more interesting.
Well, that's just a suggestion #### You don´t have Tutu installed, have you? BG1NPC brings tons of banters packed with it. Anyway, i think it could be implemented, but i´m fairly sure that Baronius would be glad to do it if you write the banters for him. (the text, not the code) Don´t forget BG1QuestPack features: 100 quest are a not a joke! #### It is not possible, because BG1QP must be compatible with original BG1 either where there are no BG2-type banters (several players don't use Tutu). However I remember several banters in BG1 too (Jaheira-Khalid, druids-Jaheira etc. etc.) -- could such be added to BG1QP AND would work both with Tutu and stock BG1? Btw BG1NPC project adds a lot of excellent banters, so if it is not possible in BG1QP, players don't have to fear! Btw BG1QP is planned to be compatible with BG1NPC, I think it doesn't need anything special but we'll talk about this with the BG1NPC authors anyway! #### I think what Mathrim suggested was adding NPC's reactions as you do quests introduced by your mod: IE the Quest giver says: "Go there, kill that!" and Kivan if in party says: "No way!" Since your quests are all new you should be able to add these reactions, w/o problems. |
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Oct 5 2004, 05:07 PM
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#2
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
We've already discussed it in the workroom, but thanks for the post anyway, it's good to see our plan to be approved by a creator of BG1NPC.
-------------------- Mental harmony dispels the darkness.
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Guest |
Oct 5 2004, 05:59 PM
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#3
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Guest |
well, as long as there is no direct conflicts. You might want to take a look at the quests we are adding for NPCs to make sure they are not duplicated/similar.
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Oct 5 2004, 07:58 PM
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#4
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I'm sure we'll be able to harmonize all things.
-------------------- Mental harmony dispels the darkness.
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Oct 5 2004, 08:18 PM
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#5
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
There shouldn't be any duplication. On the topic of similarity though I can't really say as without knowing what exactly you guys have planned/have done thats an unknown though if you are interested in collaborating on this matter we'd welcome that!
Most of our quests will be new ones. With new non-joinable NPC's or expanding on existing unused NPC's (such as your bog standard commoner in the many area's in BG1). We haven't planned on adding any quests for the joinable NPC's, though interjections in the quests we are creating I'm sure will be done as needed. |
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Domi |
Oct 6 2004, 02:58 PM
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#6
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Guest |
Here is the list of done quests:
Kivan Quest content: Tazok's bounty hunter catches up with Kivan Items needed: y New NJ NPC's needed: y Area Used: The Bridge to BG map Coran#1 Quest content: Coran's baby dilemma solved. Items needed: y New NJ NPC's needed: n Area Used: City of Baldur's Gate Xan#1 small humorous encounter N of Nashkel mines Garrick Quest content: Garrick aquires a book which leads the group to figh a band of undead Items needed: y New NJ NPC's needed: y Area Used: Nashkel Carnival, Ulcaster ruins Xzar - 1 Quest content: Fight w Xzar's bosses. Items needed: n New NJ NPC's needed: n Area Used: City of Baldur's Gate Xzar-3 Quest content: Xzar summons slimes in the Undersellar. Items needed: y New NJ NPC's needed: y Area Used: Undesellar, sewers Edwin-1 Expansion on the Edwin's encounter with his bosses (Spide Wood) Here is the list of what we'd like to do for Phase 2 and 3: Jaheira Quest content: Dealing with ShD in Cloackwood Items needed: y New NJ NPC's needed: y Area Used: Cloackwood 2 and 3 Writting Status: complete Coran Quest content: Coran falls victim to a beautiful succubus who tries to use party to get the item she needs from Firewine Bridge Dungeon. Items needed: y New NJ NPC's needed: y Area Used: Firewine Bridge, Beregost Temple Writting Status: completed Faldorn Quest content: Faldorn seeks the Emerald Ray, a relic of Kador the Burner Items needed: y New NJ NPC's needed: y Area Used: The City of BG, Larswood, FAI Writting Status: complete, minor edits needed Dynaheir Link: Quest content: Recover Dynaheir's Journal with the help of Drizzt; explains who captured Dynaheir Items needed: y New NJ NPC's needed: y Area Used: The Drizzt's map; Theive's Maze in City of BG Writting Status: completed, minor revisions needed Xan Quest content: A variation of save the slaves quest to test Xan's ability to be Moonblade weilder. Items needed: update to Moonblade only NJ NPC's needed: y Area Used: Spider Forest (AR3000), Matumin Garden Writting Status: Completed Xzar-2 Quest content: Xzar obtains blood from Dryads in the Cloudpeaks and forges it into an item. Items needed: y New NJ NPC's needed: y Area Used: Cloudpeaks, City of Baldur's Gate Writting Status: complete Viconia Quest content: the struggle between different churches with Shar Items needed: y New NJ NPC's needed: y Area Used: ? Writting Status: in writing Tiax Quest content: Help Belgin, Tiax's former mentor, who is accused of killing Tiax by Tiaxs' father. Items needed: y NJ NPC's needed: y Area Used: City of Baldur's Gate Writting Status: near complete Imoen Quest content: Imoen is involved into a plot with Philosopher stone Items needed: statue NJ NPC's needed: y Area Used: Beregost, Baldur's Gate Writting Status: in writing Alora 1 Quest content: Help Alora recover her posessions Items needed: y NJ NPC's needed: y Area Used: Baldur's Gate Writing Status: started Alora 2 Quest content: Help Alora rescue her brother Items needed: y NJ NPC's needed: y Area Used: Bandit's Camp Writing Status: in discussion Ajantis Quest content: Help Ajantis find false Helmites Items needed: y NJ NPC's needed: y Area Used: Helm's Temple in Nashkel (?) Writting Status: in discussion Vague Ideas: Eldoth-Skie Quest Idea (Hendryk) Edwin Quest (dealing with Thayvian politics) |
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Oct 19 2004, 07:45 AM
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#7
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Thanks very much, Domi! As Rabain already wrote, the BG1 Questpack won't add any NPC quests, still it's good to know for compatibility reasons where the NPC quests of the BG1 NPC project will take place.
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Oct 19 2004, 03:43 PM
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#8
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
My two cents opinion: I dont use BG1TuTu at all and I am not gonna install it. I loved the BG1 graphic engine the way it was. The only limitation I find is about the graphic resolution which would have looked even more astonishing at 800x600 but that's all. Also I am totally uninterested as player in inside-party quests (the ones that comes only if you have in your party Jaheira or Minsc or Imoen ecc. ecc.) as I always play as group using the Multiplayer option (I created all of the six characters - one being myself (I have made customs sounds and created my own portraits!)and then I control the whole party - that's incredibly satisfactory). So personally I would just develop quests coming from external sources. Bye!
This post has been edited by Salk: Oct 19 2004, 03:45 PM |
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Oct 25 2004, 12:51 PM
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#9
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
QUOTE(Salk @ Oct 19 2004, 05:43 PM) I would just develop quests coming from external sources. That's what the BG1 Questpack will do: a lot of additional quests like the ones there already are in the game, consistent to the BG1 style. There will be no extra (joinable) NPC-banters or quests. Only thing we could consider is to let the NPCs in the group give their statements to the new quests. Maybe this could be made optional, I could imagine there are fans for both possibilities. |
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Oct 27 2004, 11:25 AM
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#10
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
That sounds totally wonderful to me! Couldnt really wish for more than that! Thanks!
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