Unnamed Castle, ...I´m working on, too... |
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Unnamed Castle, ...I´m working on, too... |
Sep 30 2007, 07:02 PM
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#1
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Hi all
This is just a short rendershot of a castle I´m currently working on. Logically I can´t work only on one project, so I´m working on two, hehe... One project would be boring. I guess Sir-Kill will recognize - yeah, good old Anvli castle from Oblivion. But, to make it look suitable for IE, it needed to be reworked. Shell comes very handy, also converting Mesh to Polygon (...built -in meshsmooth...). And some imagination. This is just the first tower, more will come in time... Enjoy. EDIT: Typos... ACTower.jpg ( 96.69k ) Number of downloads: 57 This post has been edited by Valiant: Sep 30 2007, 07:07 PM -------------------- Valiant
Tower Of Deception creator. |
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Sep 30 2007, 08:57 PM
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#2
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
built in mesh smooth?
are you using the normal bump maps? when converting from mesh to poly how do you get rid of the extra faces (triangles) is it done manually? This post has been edited by Sir-Kill: Sep 30 2007, 08:58 PM -------------------- |
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Sep 30 2007, 09:00 PM
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#3
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
1) No. Replaced original editable mesh with editable polygon due to built-in meshsmooth function, and for reducing face and vertice count. Extra faces are reduced automatically AFAIK, or at least I didn´t have any problems with. Usually I convert ed-mesh to ed-poly, then use Shell modificator and them collapse stack back to ed-poly...
2)Yes. This post has been edited by Valiant: Sep 30 2007, 09:02 PM -------------------- Valiant
Tower Of Deception creator. |
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Oct 5 2007, 04:06 PM
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#4
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
-------------------- Valiant
Tower Of Deception creator. |
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Oct 7 2007, 12:00 PM
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#5
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Parts 1 + 2 revisited. Now using BG2 roof together with normal maps, thanks to Sir-Kill, hehe...
Part1_2_BGroof.jpg ( 135.57k ) Number of downloads: 47 -------------------- Valiant
Tower Of Deception creator. |
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May 1 2013, 10:16 AM
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#6
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Contributor Posts: 93 Joined: 31-December 10 |
Hey Valiant/Sir-Kill, if sometime you're are coming around ...
About : QUOTE But, to make it look suitable for IE, it needed to be reworked. I would be very interested about some tips concerning this customization Infinity Engine assets criteria (texturing, palets ...) in a 3d pipeline creation (for Tileset, Characters, Area painting, etc .) ... T.Y. . This post has been edited by salomonkane: May 1 2013, 10:22 AM -------------------- -In Progress-
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