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> Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2
Salk
post Nov 12 2009, 08:57 AM
Post #21


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Cursed Items Revision hits 3.2!

Few minor corrections/changes have been made to avoid one rather funny (but inconsistent) situation and remove possible duplications for one ring.

The new version should be available at The Dargon's Hoard soon enough, as usual.
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Salk
post Nov 20 2009, 05:21 PM
Post #22


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Thanks to Baronius, the new version is now up and running! happy.gif
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Chaplain
post Nov 21 2009, 01:50 AM
Post #23





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Ah, that I understand laugh.gif Ok, maybe it'll be better to do this via pm. The thing is, I agree with all the changes this mod brings, except that one tongue.gif So, I was wondering whether I could keep all the item changes etc, while leaving that change as it was (lol, this can get very confusing wacko.gif)

Anyway, I think I should probably make a public pm request here (I'm sorry if there's someplace else where this should be done) tongue.gif Ok, so, admins of the BWL, this is Chaplain (aka Lollorian from SHS) making a formal request to unlock my pm system, so that I may continue this (spoiler-ish) discussion with Salk via a non-spoilery channel happy.gif

(lol, put in some tribal drums and chanting and you'll get a pretty scary request biggrin.gif)

Cheers,
Lol
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Leomar
post Nov 21 2009, 04:37 AM
Post #24





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QUOTE(White Agnus @ Oct 24 2009, 03:39 PM) *
Hi,
Jarl made a german translation of Cursed Item Revisions. smile.gif
You can download it here: http://whiteagnus.bplaced.net/filemanager/...ursed_items.rar

Regards
White Agnus

It looks like you forgot to include the posted German translation of Jarl in the new CIR version.

Greetings Leomar

This post has been edited by Leomar: Nov 21 2009, 04:38 AM


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Salk
post Nov 22 2009, 02:49 PM
Post #25


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Leomar,

the german translation will be included in the next version. Version 3.2 has been ready before the german translation was made available.

But I thank Jarl for his job done on this.

Chaplain,

I got your PM. I will reply to it soon. Thanks for your feedback.
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Leomar
post Nov 23 2009, 01:28 AM
Post #26





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QUOTE(Salk @ Nov 22 2009, 03:49 PM) *
Leomar,

the german translation will be included in the next version. Version 3.2 has been ready before the german translation was made available.

But I thank Jarl for his job done on this.

All right, thanks for the information. smile.gif

Greetings Leomar


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Kwiat_W
post Dec 16 2009, 12:05 AM
Post #27





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Small, yet very interesting mod. Thank you.
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Salk
post Dec 29 2009, 09:55 AM
Post #28


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QUOTE(Kwiat_W @ Dec 16 2009, 01:05 AM) *
Small, yet very interesting mod. Thank you.


My pleasure! smile.gif
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Salk
post Jan 29 2010, 08:22 AM
Post #29


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Hello!

I need a line translated into german and french.

@10002 = ~For compatibility reasons, it is necessary that you install Item Revisions AFTER Cursed Items Revisions! Run this installer again after having uninstalled Item Revisions~

Thanks!
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Graoumf
post Jan 30 2010, 12:24 AM
Post #30





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Hello, here is the french one (always by Le Marquis):

@10002 = ~Pour des raisons de compatibilite, il est necessaire d'installer le mod Item Revisions APRES Cursed Items Revisions ! Executer a nouveau le programme d'installation apres avoir desinstalle Item Revisions.~

This post has been edited by Graoumf: Jan 30 2010, 12:24 AM
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Salk
post Jan 30 2010, 06:07 PM
Post #31


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QUOTE(Graoumf @ Jan 30 2010, 01:24 AM) *
Hello, here is the french one (always by Le Marquis):

@10002 = ~Pour des raisons de compatibilite, il est necessaire d'installer le mod Item Revisions APRES Cursed Items Revisions ! Executer a nouveau le programme d'installation apres avoir desinstalle Item Revisions.~


Thank you!

Can I take some more ofLe Marquis' time to ask also to translate the following lines so that I can update the french readme.txt?

- Version 3.3: Added german translation
Added compatibility check for Item Revisions

- Version 3.2: Minor changes to a couple of rings
Unequipped one of the cursed items and moved it to inventory instead

Cheers! thumb.gif
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Graoumf
post Jan 30 2010, 10:17 PM
Post #32





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Sure, here it is:


- Version 3.3 : Ajout de la traduction en allemand.
Ajout d'un test de compatibilité avec le mod Item Revisions.

- Version 3.2 : Changements mineurs pour deux anneaux.
L'un des objets maudits a été déséquipé, et mis dans l'inventaire à la place.

This post has been edited by Graoumf: Jan 30 2010, 10:18 PM
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Leomar
post Feb 11 2010, 05:56 AM
Post #33





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Here is the German one:

CODE
@10002 = ~Aus Gruenden der Kompatibilitaet ist es notwendig, das Ihr "Item Revisions" NACH "Cursed Items Revision" installiert! Startet dieses Installationsprogramm erneut, nachdem Ihr "Item Revisions" deinstalliert habt.~

Greetings Leomar

This post has been edited by Leomar: Feb 11 2010, 05:58 AM


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Salk
post Feb 17 2010, 03:37 PM
Post #34


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Thanks!

- Version 3.3: Added german translation
Added compatibility check for Item Revisions

Version 3.3 should be uploaded soon!

This post has been edited by Salk: Feb 17 2010, 03:42 PM
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Salk
post Feb 18 2010, 05:02 AM
Post #35


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Version 3.3 is out!

Thanks go to Baronius, as usual!
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Leomar
post Feb 19 2010, 11:39 AM
Post #36





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Now, with the v3.3 the main component should be installed before Item Revisions:

CODE
// Main Component
// ---------------------------------------------------------------------------

BEGIN @10000
DESIGNATED 0
REQUIRE_PREDICATE GAME_IS ~bgt tutu tutu_totsc tob soa~ @10001
REQUIRE_PREDICATE NOT MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0 @10002

There is no update of this in the readme (you find there the old informations about it).

But we have the following in the readme:
QUOTE
* Install Unique Artifacts BEFORE Cursed Items Revision
* Install BG1 Unfinished Business BEFORE Cursed Items Revision
And now,
QUOTE
* Install Item Revisions AFTER Cursed Items Revision

With that dependency we have a big problem, because Item Revisions main component must be installed BEFORE "Unique Artifacts" and BEFORE "BG1 Unfinished Business".

How should we handle your mod in an installation order?

1) Item Revisions
2) BG1 Unfinished Business
3) Unique Artifacts

?) Cursed Items Revision

Greetings Leomar


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Salk
post Feb 28 2010, 04:06 PM
Post #37


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Hello, Leomar!

I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.
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Leomar
post Mar 3 2010, 04:46 AM
Post #38





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QUOTE(Salk @ Feb 28 2010, 05:06 PM) *
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.

No problem and thanks for solving the problem. smile.gif

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


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Salk
post Mar 4 2010, 03:43 AM
Post #39


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QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *
QUOTE(Salk @ Feb 28 2010, 05:06 PM) *
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.

No problem and thanks for solving the problem. smile.gif

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif
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Mike1072
post Mar 5 2010, 08:43 AM
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QUOTE(Salk @ Mar 3 2010, 07:43 PM) *
QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif

Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components).

Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
  1. Take into account abilities that have been changed by IR when you adjust items
  2. Override IR's cursed items with yours by overwriting the .itm files instead of patching them
Deciding between the two will depend on whether or not you want your mod to behave differently when IR is installed.
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