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> Animations in progress, TODO list
Caedwyr
post Jul 13 2005, 06:49 AM
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Or for additional goodness, allow each to wield a variety of different weapons.
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T.G.Maestro
post Jul 13 2005, 07:00 AM
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Is that doable that easily?


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WoRm
post Jul 13 2005, 09:04 AM
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Each creature animation will have seperate weapon animations so that if you want it to have a sword, just place a sword in his/her inventory, want an axe..a halberd, how about a whip or maybe a double-sword. It's pretty simple just re-doing the animation with the weapon in hand and adding a matte/shadow material to the creature object, this way it allows only the weapon animation to be displayed. I have already beta test this with several creatures like the Balor( I know T.G Maestro is waiting on this one happy.gif ) and devas. Also I found a breakthrough in the MAX,DOC, and Kurt unused animations and am re-creating Vedred and Amel (be up shortly for download) including ALL current weapon animations as well as several new weapons...

(this is actually whats been taking so long in the uploads...sorry guys/girls but it will be worth the wait,i promise)


`WoRm
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Lord-Jyssev
post Jul 18 2005, 11:04 PM
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if you don't mind, i suggest it would be cool if you somehow did different giant animations... i.e. frost giant, hill, stone, storm, any others i missed...


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QUOTE (Baronius: What's the coolest in IE modding?)
Many say that the IE engine is limited. It is, but human's creativity and imagination isn't.

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Its addictiveness and long hours.
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NiGHTMARE
post Jul 19 2005, 03:39 PM
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IWD1 has frost giants smile.gif.
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Galactygon
post Jul 19 2005, 04:22 PM
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...as well as Fire Giants; I always thought the ToB version of them look like Titans (I have addressed this in Bestial Animations).

By the way, IWD2 has fomorian giants also.

-Galactygon

This post has been edited by Galactygon: Jul 19 2005, 04:22 PM


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T.G.Maestro
post Jul 19 2005, 04:26 PM
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QUOTE
if you don't mind, i suggest it would be cool if you somehow did different giant animations... i.e. frost giant, hill, stone, storm, any others i missed...

Only the Hill, Frost and Fire versions are available in NWN - and as you listed before, the other IE games already have useful animations for the the latter two, so there is no need to adress them. Hill Giants would be nice though, I admit.


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hlidskialf
post Jul 19 2005, 07:37 PM
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QUOTE(T.G.Maestro @ Jul 19 2005, 04:26 PM)
Hill Giants would be nice though, I admit.

*Chimes in hopefully on this one.*
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WoRm
post Jul 20 2005, 05:13 AM
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Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon biggrin.gif
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Lord-Jyssev
post Jul 20 2005, 06:47 AM
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ooooo goodie biggrin.gif


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QUOTE (Baronius: What's the coolest in IE modding?)
Many say that the IE engine is limited. It is, but human's creativity and imagination isn't.

QUOTE ( Domi: What do you hate about IE modding? )
Its addictiveness and long hours.
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T.G.Maestro
post Jul 20 2005, 08:00 AM
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Two things WoRm:

- first, it would be a good idea to update the basic TODO list in this topic now and then, so we (you) can keep track of the planned additions.

- second: if you start working on Balors, please make it sure that the added weapons have their fiery aura around them (in other words, don't use normal weapon animations, use their classical "flaming sword/whip" animations instead).


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WoRm
post Jul 21 2005, 04:11 AM
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Just wanted to let you guys/gals out there know that I am back in full force.
I was doing a secret project for Baronius (who was kind enough to offer me such vast space for these animations)and it kind of side-tracked me a bit but now that its complete I will be uploading several new creatures in the next few days.

I should point out that I do not have a connection at home and am only able to access web while at work which means about 1-1 1/2 hrs per night ,5 days a week.
and since some of these animations take about 1/2 hr to upload you can see where I fall short sometimes.
I will be re-doing a 'Whats next' topic and I will be placing animated gifs (like on the download thread) of the creatures that will be done next...this is for 2 reasons.

1) It will give you modders out there some eye-candy on whats to be seen

2) but more importantly it will give you, the community, a chance to change/vote your opinions on the progression of the overall animation, like lighting issues,textures,etc...

This will save me a alot of work re-doing animations and will also let the final animations be as best as they can be.

once again thanks for your continued support. biggrin.gif

~WoRm
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WoRm
post Jul 21 2005, 08:38 AM
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@T.G.Maestro

I plan on doing just that...I'm just messing around for a good fire plug-in for 3ds max.

My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want.
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Galactygon
post Jul 21 2005, 03:45 PM
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QUOTE

My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want.


Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations.

-Galactygon


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T.G.Maestro
post Jul 21 2005, 06:15 PM
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QUOTE
Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations.

And it is truly not necessary. While it would offer more options for modders, I think it is more than enough to have the classical (original) visuals available for use (I'm referring to the flaming weapons for Balors for example).

PS.: I know that Balors should have LIGHTNING weapons instead of flaming ones, but since EVERY game out there uses flaming versions (and it looks better, I admit), my vote goes for the latter.


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Baronius
post Jul 21 2005, 07:01 PM
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QUOTE(T.G.Maestro)
QUOTE(Galactygon)
QUOTE(WoRM)
My plan is to have the weapons fire-aura 'clown-colored' so you can assign any color fire that you may want.

Only the BG1 avatar animations (in addition to the ogre and the xvart and Drizzt) may accept clown colouring. I am wondering whether or not you can do this for other animations.
And it is truly not necessary. While it would offer more options for modders, I think it is more than enough to have the classical (original) visuals available for use (I'm referring to the flaming weapons for Balors for example).

Nothing is necessary, but it would be a great option. Great possibility for modders, so if it's possible and doable, I do support the idea. smile.gif


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hlidskialf
post Jul 21 2005, 08:22 PM
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QUOTE(WoRm @ Jul 20 2005, 05:13 AM)
Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon biggrin.gif

*Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions!
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Rabain
post Jul 21 2005, 09:35 PM
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QUOTE(hlidskialf @ Jul 21 2005, 09:22 PM)
QUOTE(WoRm @ Jul 20 2005, 05:13 AM)
Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon biggrin.gif

*Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions!

I guess we can look forward to death by Snoo-Snoo then? smile.gif


I know...I know...
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WoRm
post Jul 22 2005, 01:40 AM
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Hey modders...check the 'Upcoming Animations thread' for an update. wink.gif
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hlidskialf
post Jul 25 2005, 03:50 AM
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QUOTE(Rabain @ Jul 21 2005, 09:35 PM)
QUOTE(hlidskialf @ Jul 21 2005, 09:22 PM)
QUOTE(WoRm @ Jul 20 2005, 05:13 AM)
Hill giants,Stone giants,and the female versions of Fire and Frost giants will be making a BG2 appearance quite soon biggrin.gif

*Woot!* These will feature prominantly in my Greyhawk project. Much thanks, I had no hope at all for the female versions!

I guess we can look forward to death by Snoo-Snoo then? smile.gif


I know...I know...

Well, if ya' gotta go... wub.gif
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