More screenshots and Progress Report, Herbs Add-in released very soon! |
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More screenshots and Progress Report, Herbs Add-in released very soon! |
Aug 16 2004, 12:10 AM
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#1
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Master of energies Council Member Posts: 3318 Joined: 9-July 04 From: Magyarország |
Progress report: mod is finished. Will be released. Within a day or two.
Screenshots: some screenies for those who are interested Update: unfortunately the screenshots accidently got deleted from their original location, but now it's not a tragedy because the mod was released a long time ago -- so go try the mod then This post has been edited by Baronius: Nov 1 2004, 01:17 PM -------------------- Mental harmony dispels the darkness.
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Aug 16 2004, 01:38 AM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
They are quite nice. One part I might wish to comment are those items lacking a background story to it; even reward items (I take it the dagger is a reward item) have some kind of a background story to it.
Otherwise, I find the screenshots quite intriguing. -Galactygon -------------------- |
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Aug 16 2004, 02:03 AM
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#3
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Master of energies Council Member Posts: 3318 Joined: 9-July 04 From: Magyarország |
Actually, I have to disappoint you, as this is just a small add-in, according to the original concept too.
So no quests in it, or rewards. Just money, and items. The weapon is an enchanted item, the druid enchants an unenchanted weapon you give him. The result of the process is a weapon with random enchantment. Anyway you will see everything when released. And thanks for the compliment, i.e. that you like the screenshots' content. -------------------- Mental harmony dispels the darkness.
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Aug 16 2004, 02:07 AM
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#4
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
When you stated in an earlier post:
QUOTE Progress report: mod is finished. Will be released. Within a day or two. I thought you meant the entire quest pack rather than the herbs/potions add-on, hence the above suggestion of adding in background histories for the items. -Galactygon -------------------- |
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icelus |
Aug 16 2004, 03:53 AM
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#5
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Guest |
Hooray for BG1 mods!
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Aug 16 2004, 06:52 AM
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#6
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Forum Member Posts: 57 Joined: 22-July 04 From: Denmark |
I also like backgrounds for unique magical items but it is not a must, just a nice bonus.
Extreme nitpicking: in the description of the staff and the dagger, 'piercing' and 'crushing' are not written with capital letters like the rest of it. I am not sure if that is normal in BG, though, as I may have changed that in FotD. The Acidic Explosive also states that "once thrown, this bottle will immediatly explode [...]". At it says at the end, you probably mean it will explode when it hits the ground. Other than that, it all looks good. -Echon -------------------- |
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Aug 16 2004, 11:57 AM
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#7
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Master of energies Council Member Posts: 3318 Joined: 9-July 04 From: Magyarország |
Thanks Echon, the acidic explosive's description will be fixed!
*Possible Spoiler* These items can't have unique background because it works in this way in Herbs pack: you have an unenchanted dagger, give it to druid and she enchants it for you. The result is random. By the way, this enchanting thing and the items is just a small addition, it isn't supposed to be something significant. (There will be a complete list of potions you can brew and items you can enchant, of course those who plan to install Herbs pack should not read that) As for the letters of the crushing and piercing, the base descriptions of these items were copied from original BG1, and there they don't use capital letters. Although for most of the players, this doesn't count at all (I also don't care too much, although I like organized systems) so I'll change them to start with uppercase. Galactygon, in BG1QP things will be detailed! It's a lot of work though, so maybe even Windwalker was wrong with the 120 days IIRC - it might take longer. But it will be a huge mod. -------------------- Mental harmony dispels the darkness.
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Aug 16 2004, 03:34 PM
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#8
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Forum Member Posts: 57 Joined: 22-July 04 From: Denmark |
QUOTE(Baronius @ Aug 16 2004, 11:57 AM) As for the letters of the crushing and piercing, the base descriptions of these items were copied from original BG1, and there they don't use capital letters. Ah, I thought so - I just could not remember if was the case since I standardised the descriptions of all items in BG a long time ago. -Echon -------------------- |
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Aug 23 2004, 09:34 AM
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#9
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Forum Member Posts: 1 Joined: 23-August 04 |
When is this going to be available for download? I can't wait to see the mod myself.
And I'd like to thank Baronius and everybody else for making a BG1 mod. |
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Aug 23 2004, 11:24 AM
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#10
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Black Market Merchant Retired team member Posts: 231 Joined: 10-July 04 From: The inner layer of the Black Wyrm's Cavern |
QUOTE When is this going to be available for download? I can't wait to see the mod myself. Heh, neither can I. If you mean the whole BG1 Quest Pack, well, that might take a while before it is completed. If you mean the Herb Pack, that is about to be released very soon BG1 is becoming quite a popular ground for modifications lately, thanks to BG1Tutu and a couple of modders (Baronius, Echon, for example) who decided to do BG1 mods. It sounds like the game is not going to die any soon. -------------------- The Mid-East will become a theater of a war in which the Russians will take place. Much blood will be spilled. The Chinese, with an army of 200 million, will cross the Euphrates and go all the way to Jerusalem. The sign that this event is approaching will be the destruction of the Mosque of Omar, for its destruction will mark the beginning of work by the Jews to rebuild the Temple of Solomon, which was built on the same spot. Holy Elder Paissios of Agion Oros (+1994) |
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Aug 27 2004, 09:44 AM
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#11
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Master of energies Council Member Posts: 3318 Joined: 9-July 04 From: Magyarország |
Sorry people, it was supposed to be released 4 days ago but my PC wasn't functioning, I was repairing it. I'll release the Herbs mod today!
Good news however: meanwhile Mathrim Cauthon has translated the Herbs mod to French so v1.0.0 will have a French translation too beyond the English one. -------------------- Mental harmony dispels the darkness.
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Aug 27 2004, 02:19 PM
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#12
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D'Oghmatique Forum Member Posts: 5 Joined: 23-July 04 From: Paris |
Just a little precision : I didn't translate the mod, the work has been done by TannerHell from the D'Oghmatiques
-------------------- The gods may throw a dice
Their minds as cold as ice And someone way down here Loses someone dear ABBA |
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Aug 27 2004, 03:31 PM
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#13
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Master of energies Council Member Posts: 3318 Joined: 9-July 04 From: Magyarország |
Ah yeah I knew that, but was too tired, sorry...
Thanks for the correction. -------------------- Mental harmony dispels the darkness.
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