Animations in progress, TODO list |
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Animations in progress, TODO list |
Jun 26 2005, 08:35 AM
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#1
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
I thought it would be nice to have a list of animations we can expect from this project - WoRm, if possible, please list those avatars you want to do next, and I guess even visitors of this forum can tell you which animations they would like to see in the future.
As for me, I'd be most interested in a thourough Demon/Devil collection. Also it is worth to note that once you get yourself to convert Balors for example, it would be essential to convert the animations with their specific weapon(s) - the flaming sword. -------------------- |
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Jul 2 2005, 08:18 AM
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#2
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
So far what I have done (just waiting to be tweaked(shadows) and uploaded)
1) Werecat-weretigers 2) Werebat 3) Gorgon 4) Gelatinous Cube 5) Avarial (male and female) 6) Devil 7) Purple Worm (this ones cool ) 8) Improved golems..Iron/Adamantium/Flesh/Clay 9) Deep Rothe 10) Giant Leech 11) Displacer Beasts and what I plan on doing next 1) Balors (with/without sword and whip) 2) Various PC like characters like Amel and Vedred (got any special characters?) 3) DLA's awesome ogre 4) DLA Sharks 5) Dracolich (I'm really..really trying for this one) 6) Medusa as T.G.Maestro pointed out, here would be a good place to make wishlists for what you would like to see. |
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Jul 2 2005, 12:15 PM
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#3
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE Devil And what is this? Either way, this TODO sounds most promising, I'm waiting for those Balor animations (not to mention the Dracolich... now that would be an achievement!). Oh, and as I remember, Galactygon asked for Lich replacements too. -------------------- |
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Jul 2 2005, 08:20 PM
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#4
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Forum Member Posts: 207 Joined: 5-October 04 |
A variety of Baatezu, Yugoloth, Tan'ari, as well as a variety of celestials would also be nice. Also, a few more creatures from the elemental planes would be appreciated too.
This post has been edited by Caedwyr: Jul 2 2005, 08:23 PM |
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Jul 3 2005, 12:58 AM
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#5
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
QUOTE Also, a few more creatures from the elemental planes would be appreciated too. Especially water elementals, since BG lacks them (IWD isn't good enough). -Galactygon -------------------- |
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Jul 4 2005, 02:41 PM
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#6
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
My top five Would Love To See:
1) Thri-Kreen 2) Kenku 3) Troglodyte 4) Rust Monster 5) Centaur |
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Jul 5 2005, 12:33 PM
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#7
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE Especially water elementals, since BG lacks them (IWD isn't good enough). I wouldn't recommend using the NWN version of Water/Fire/Air elementals, they are the worse implementation of these creatures. My vote goes for either the IWD or the ToB versions. -------------------- |
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Jul 6 2005, 10:36 AM
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#8
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
My wishlist so far would include:
Undeads: - Spectreal undeads; - Greater Mummies (at least one version); - Lich; - Bodak; - Bone Golem; - Vampire (Male/Female); - and of course the Dracolich Others: - Manticore; - Intellect Devourer (at least one, but non-undead version); - Extra Golems: Demonflesh/Mithral; - Vrock This post has been edited by T.G.Maestro: Jul 6 2005, 10:37 AM -------------------- |
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Jul 6 2005, 03:22 PM
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#9
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
QUOTE My vote goes for either the IWD or the ToB versions. Unfortunately, the ToB water elemental animation is closer to the water wierd animation than the actual elemental itself. It is even marked in one of the IDS files as "weird" or "water weird" or something similar. -Galactygon -------------------- |
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Jul 6 2005, 05:53 PM
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#10
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE Unfortunately, the ToB water elemental animation is closer to the water wierd animation than the actual elemental itself. It is even marked in one of the IDS files as "weird" or "water weird" or something similar. That is true, I admit - that is why I added the IWD variations as an alternative. Either way, I think that while NWN has many great creature animations, the ones for elementals are not among these. QUOTE My top five Would Love To See: 1) Thri-Kreen 2) Kenku 3) Troglodyte 4) Rust Monster 5) Centaur May I ask where these creatures appear in any of these games? -------------------- |
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Jul 6 2005, 06:32 PM
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#11
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Forum Member Posts: 207 Joined: 5-October 04 |
To be a bit more specific in my earlier requests, I'd love to see animations of the following creatures if they are available:
Khargra Xorn sea hag water elemental water weird (I'd like these two to be somewhat distinct in appearance, so either/or works for me) Cloud Giant Aerial Servant Ice paraelemental Nereid Triton air mephit galeb duhr pech sandling azer firetail Sylph Phantom Stalker More of a Wish List is the following Agathinon (Aasimon) Different varieties of Devas (Astral, Monadic, Movanic) Light (Aasimon) Lemure (Baatezu) Amnizu (Baatezu) Cornugon (Baatezu) Gelugon (Baatezu) Nupperibo (Baatezu) Spinagon (Baatezu) Barbazu (Baatezu) Hamatula (Baatezu) Osyluth (Baatezu) Chasme (Tanar'ri) Molydeus (Tanar'ri) Dretch (Tanar'ri) Mane (Tanar'ri) Rutterkin (Tanar'ri) Bar-lgura (Tanar'ri) Uridezu/Ratfiend (Tanar'ri) Glabrezu (Tanar'ri) Hezrou (Tanar'ri) Nalfeshnee (Tanar'ri) Vrock (Tanar'ri) Arcanaloth (Yugoloth) Nycaloth (Yuholoth) Ultroloth (Yugoloth) Dergholoth (Yugoloth) Gacholoth (Yugoloth) Hydroloth (Yugoloth) Mezzoloth (Yugoloth) Piscoloth (Yugoloth) Yagnoloth (Yugoloth) Hengeyokai (multiple varieties, both genders and multiple classes if possible) |
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Jul 7 2005, 09:23 AM
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#12
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
@ Caedwyr:
The following creature are NOT present in any of the NWN campaigns, IIRC: - Khargra, Xorn, sea hag (though this one appears in ToEE), Cloud Giant, Aerial Servant, Ice paraelemental, Nereid, Triton, galeb duhr, pech, sandling, firetail, Sylph, Phantom Stalker, Agathinon, Amnizu, Chasme, Molydeus, Mane, Rutterkin, Bar-lgura, Uridezu/Ratfiend, Hezrou, Nalfeshnee, and all the Yugoloths you listed. And these creatures are already present in BG2 or other IE games: - water elemental, water weird, Lemure, Cornugon, Nupperibo, Glabrezu. -------------------- |
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Jul 7 2005, 01:15 PM
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#13
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Master of energies Council Member Posts: 3317 Joined: 9-July 04 From: Magyarország |
Aerial Servants are also present in BG2.
-------------------- Mental harmony dispels the darkness.
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Jul 7 2005, 04:08 PM
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#14
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
As are air mephits and nereids.
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Jul 7 2005, 04:17 PM
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#15
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
And Nalfeshnee in PS:T.
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Jul 7 2005, 04:35 PM
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#16
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
Come to think of, there's a Xorn in the Community Expansion Project:
http://nwn.bioware.com/_global/images/gall...re_14_large.jpg This post has been edited by NiGHTMARE: Jul 7 2005, 04:36 PM |
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Jul 7 2005, 08:31 PM
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#17
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Forum Member Posts: 207 Joined: 5-October 04 |
QUOTE(T.G.Maestro @ Jul 7 2005, 09:23 AM) @ Caedwyr: The following creature are NOT present in any of the NWN campaigns, IIRC: - Khargra, Xorn, sea hag (though this one appears in ToEE), Cloud Giant, Aerial Servant, Ice paraelemental, Nereid, Triton, galeb duhr, pech, sandling, firetail, Sylph, Phantom Stalker, Agathinon, Amnizu, Chasme, Molydeus, Mane, Rutterkin, Bar-lgura, Uridezu/Ratfiend, Hezrou, Nalfeshnee, and all the Yugoloths you listed. And these creatures are already present in BG2 or other IE games: - water elemental, water weird, Lemure, Cornugon, Nupperibo, Glabrezu. Sure, but I understand there are a variety of player mods out there, and someone may have done one of these creatures up. As well, I seem to recall something about porting over other game's creature animations, so I may as well have a wish list out there somewhere |
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Jul 8 2005, 08:25 AM
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#18
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE Sure, but I understand there are a variety of player mods out there, and someone may have done one of these creatures up. As well, I seem to recall something about porting over other game's creature animations, so I may as well have a wish list out there somewhere You are correct, but since WoRm works on this alone (for now), I think it would be a little bit wiser to focus on animations that are actually available and doable, and keep the questionable ones for the future. There are plenty of portable creatures in NWN already, I think we should concentrate on those first. Also, since this thread is becoming somewhat confusing, I suggest sorting the requests to NWN / non-NWN sub-groups. -------------------- |
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Jul 8 2005, 08:28 AM
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#19
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
There has actually been an extensive amount of custom models done by the community and a majority are very, very well done..for instance off the top of my head....xorns, kenkus, tri-keens,centaurs, ants, wasps, centipedes,rust monsters, a majority of the demons listed,etc all have been modeled...so chances are it may make it to a bg2 conversion. I search the NWN vault all the time so no new creatures make it past me and since I adore BG2 waaay more then NWN (sorry atari) I mainly use my NWN as a kind of usable database of BG goodness.
so keep the wish lists coming! (p.s. sorry about the delays in new material, just going back through everything and fixing shadows/syncing and overall lighting before i start any new model conversions.bear with me though ) |
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Jul 12 2005, 12:31 PM
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#20
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE Different varieties of Devas Whilke there are no different varieties of Devas, different varieties of Celestials are available: - a female Deva (HotU); - a male Planetar (HotU); WoRm, if you ever intend to start working on these, please make it sure you add the correct weapons these creatures tend to use according their pnp descriptions: the Mace for the Deva and a Two-Handed Sword for the Planetar. -------------------- |
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