Progress Reports, We all need them... |
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Progress Reports, We all need them... |
Feb 3 2005, 11:26 PM
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#1
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The topic title speaks for itself.
-Galactygon -------------------- |
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Feb 3 2005, 11:28 PM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The progress reports were kept track in an important thread at the DLTC forums.
http://www.dragonlancetc.com/forums/index....y;threadid=1021 As of now, Part 1 is almost finished with 4-5 (add 2 more if counting the copying-and-pasting of the Basilisk and Greater Basilisk animations from BG1). -Galactygon -------------------- |
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Feb 11 2005, 11:41 PM
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#3
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Forum Member Posts: 47 Joined: 23-July 04 |
Sorry Galac, but i have tried your link several times and when the page is fully loaded, then it inmedietly closes
ps: where i left my dictionary? U_U |
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Feb 12 2005, 01:32 PM
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#4
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Master of energies Council Member Posts: 3317 Joined: 9-July 04 From: Magyarország |
It might be just your system, the thread properly loads for me.
-------------------- Mental harmony dispels the darkness.
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Feb 15 2005, 11:39 PM
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#5
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Since I have been experiencing FTP problems on Windows, I downloaded a trial FTP program for my Mac, and it will expire on February 28 (the reason why SpellPackV3 recieved such a delay). I will have to make some sort of a release before that date, or many of my plans can go awry. So expect something released before that date.
-Galactygon This post has been edited by Galactygon: Feb 15 2005, 11:39 PM -------------------- |
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Feb 27 2005, 09:37 PM
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#6
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
2-27-05
The mod is 99% finished. With the exception of 2-3 animations, all have been implemented/tested/bugfixed. There seems to be a bug with those 2-3 animations, so I have to fix that also. I also have to add a few tidbits to the WeiDU code before I upload v1 of part 1. As it stands now, the mod is roughly 450 MB large (unzipped), which isn't as bad as I thought when I started working on it. -Galactygon -------------------- |
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Mar 7 2005, 01:56 AM
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#7
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
3-7-05
I have some good news and bad news. Let's start with the bad: Some unexpected projects from real life interferred with my plans, so I have to delay the release of Part 1 by a week or two. Let's finish with the good: I have everything all coded except for a part where I have to adjust Tazok's weapon slot from a +2 sword to an exact copy of a +2 axe disguised as a sword (I really shouldn't spill out a lot of secrets ). I have modified a lot of the animations; the pit fiends graphically look more proper and cunning, the Fire Giants look more savage rather than civilized (see the IceWind Dale ones), along with all the niceties presented in the humble "fixed casting animation" mod released a few months back. -Galactygon -------------------- |
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Mar 20 2005, 06:06 PM
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#8
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I have still been unable to upload the mod (although it's finished and fully packed) because of file transfer difficulties (from a internetless computer to another computer where I can upload everything).
At the moment, I am busy resolving this issue. -Galactygon -------------------- |
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