The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Herbs & Potions Add-in, Compatible with BG1 and BG1Tutu
jastey
post May 22 2006, 10:51 PM
Post #21





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




QUOTE(Baronius @ May 23 2006, 12:48 AM)
I'm very busy with other things, not related to the Black Wyrm's Lair.

I know, only wanted to stress the interest and make you a bad concience and stuff. smile.gif
Go to the top of the page
 
Quote Post
Baronius
post May 27 2006, 08:18 PM
Post #22


Master of energies
Group Icon

Council Member
Posts: 3316
Joined: 9-July 04
From: Magyarország




I managed to update the package and website, please test if the installer works.


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
leahnkain
post Jun 14 2008, 08:33 AM
Post #23





Forum Member
Posts: 12
Joined: 23-November 05
From: Tokyo Japan




I would love to include this in Classic Adventures. Baronius would it be possible to use it in CA?


--------------------
Longing for the old pen and paper modules of the 70’s and 80’s. Experience AD&D’s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
Go to the top of the page
 
Quote Post
Baronius
post Jun 14 2008, 03:44 PM
Post #24


Master of energies
Group Icon

Council Member
Posts: 3316
Joined: 9-July 04
From: Magyarország




Do you mean including the Herbs and Potions mod in Classic Adventures? Doesn't CA only adapt original P&P modules? (This isn't a "no" answer, I'm just wondering, a bit confused. smile.gif)


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
leahnkain
post Jun 17 2008, 08:09 AM
Post #25





Forum Member
Posts: 12
Joined: 23-November 05
From: Tokyo Japan




Sorry to take so long to reply. We still have stores and towns where you can get supplies. It is a completely new world. It is basically like BG but with a new storyline, the old PNP quests and no Bhaal. (Please try CA I would love to have a skilled modders feedback)I would like to use them for a NPC who could make something for the PC if the PC had the proper items.


--------------------
Longing for the old pen and paper modules of the 70’s and 80’s. Experience AD&D’s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
Go to the top of the page
 
Quote Post
leahnkain
post Jun 17 2008, 08:12 AM
Post #26





Forum Member
Posts: 12
Joined: 23-November 05
From: Tokyo Japan




Basically we would still have to place the herbs in the world and create a new shop. We are seeking premission to use the item files and how to create each potion an ditem. Cheers!


--------------------
Longing for the old pen and paper modules of the 70’s and 80’s. Experience AD&D’s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
Go to the top of the page
 
Quote Post
Baronius
post Jun 17 2008, 02:24 PM
Post #27


Master of energies
Group Icon

Council Member
Posts: 3316
Joined: 9-July 04
From: Magyarország




I'm not satisfied with certain parts/aspects of the mod, but instead of rewriting/modifying it, I would like to make a new Herbs mod one day. A better and bigger one. So I don't really support this mod any more, however, since you like the recipes/items, I give my consent for reuse and change (with a small request, detailed in a later part of this post).

A few things that you might want to know (or you already know):
* A few items might be a bit overpowered (even according to my rules tongue.gif) -- of course, you can tone them down
* Erephine altered/replaced the BAMs of herbs, there is a topic somewhere in the Spelhold Studios forum (if I remember correctly, Erephine even updated the item files too)
* Scripts and content was made for BG1, so the content of the BG2/BGTutu edition might not be optimal for BG2 use, but this isn't a problem, as you will use only parts of the mod and you can always rewrite things where needed

In the credits, you can just write "herbs based on Baronius' items" or something similar (i.e. appropriate). It's unnecessary to provide a link to the Herbs mod (as I said, I don't support it any longer, and want to make a new mod). Of course, I wouldn't like to take credit for something I didn't make, that's why I've written "appropriate" above. So, for example, if only a few herbs are based on my stuff, just write "certain herbs are based on...", etc.

Now my request:

As I said, feel free to reuse the content of the Herbs and Potions mod (any parts of it), you can even change/alter any items and content. Just please write a (short) summary about the changes and altered content, I am just curious and would like to see the result (as I'm sure that some ideas/content can be extended or modified nicely -- I made the Herbs mod in a relatively short time, and didn't consider everything carefully to achieve the best result). It's enough to create this summary only before the release -- feel free to publicly post it here at BWL, no need for a PM or email (provided it doesn't include content that you don't want to reveal, e.g. surprise to CA players -- in this case, use PM). I ask for this summary because I don't think I can play CA in the near future sad.gif. I usually don't play any mods except when it's a BWL mod to be tested, but even that's a rare event (I'm usually busy with a big BWL project -- when I have continuous free time for IE modding).


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
leahnkain
post Jun 17 2008, 03:55 PM
Post #28





Forum Member
Posts: 12
Joined: 23-November 05
From: Tokyo Japan




Thank you so much!!! I will probably alter the bams for the potions in the future. I can give you the new potion bottles if we do so. In the next few days I will see to it that either myself or SirBillyBob post what we have altered. I actually noticed Erephine's new bams and then hunted for your mod. We of course will happily make sure that we mention that we have based our add in on you mod. Thank you once again for making this.

This post has been edited by leahnkain: Jun 17 2008, 03:55 PM


--------------------
Longing for the old pen and paper modules of the 70’s and 80’s. Experience AD&D’s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
Go to the top of the page
 
Quote Post
Zaghoul
post Jul 6 2017, 11:15 AM
Post #29





Forum Member
Posts: 11
Joined: 6-July 17
From: USA




Just joined after happening across this mod. An old mod for sure but I am enjoying it. It runs quite well on BGEEV2.3+SoD.
Thanks
thumb.gif


--------------------
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
― H.P. Lovecraft
Go to the top of the page
 
Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 19th September 2024 - 07:36 PM