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> Combat maneuver
egm
post Jan 17 2005, 08:21 PM
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Eminence Grise Machiavelic
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From: Monthléry




I start a new topic to present what I am currently working on: combat maneuvers!
They allow the characters (and their enemies) call upon a wide range of tactics during battles. There are two types of maneuvers: attack and defense one. Attacks maneuvers are not cumulativ with each others, of course, as the defense ones.

The topic start with Adjust blow (or aimed strike, i don't know yet tongue.gif )

When the "spell" is cast, you can choose between five different options: the first give you a +1 damage but inflict a -1 THAC0 modifier. The fifth just gives +5/-5 modifiers at damage/THAC0. you can choose anyone. Here is the screen:

EDIT: the screen with the true bams

This post has been edited by egm: Jan 19 2005, 09:54 PM
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egm
post Jan 21 2005, 11:06 PM
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Eminence Grise Machiavelic
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Posts: 244
Joined: 12-November 04
From: Monthléry




The blue icons: defense, dodge, iron wall
The red icons: heavy strike, adjusted blow, full attack

Blue icons are for defensiv maneuvers, and red icons for offensiv ones. You can choose one offensiv and one defensiv maneuvers at a time, except for some that exclude each other (you can't dodge when you full attack, for example). Each maneuver has special effects (of course).

This post has been edited by egm: Jan 21 2005, 11:18 PM
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