The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> msectype.2da
Ardanis
post Oct 14 2009, 06:45 PM
Post #1





Forum Member
Posts: 146
Joined: 1-November 06
From: Saint-Petersburg, Russia




Atm SP prevents other mods from introducing their own sectypes - http://forums.gibberlings3.net/index.php?showtopic=18583.

In addition, Rogue Rebalancing v4.3 uses new sectype, and Spell Revisions v4 is going to make a heavy use of them as well. While the latter is probably not especially important, since both mods are more or less mutually exclusive by their nature, things like SCS and RR might not work well.

So far, I can suggest to remove ResistMagicFire/Cold entries to free up the space a bit, since those damage types aren't working in BG2 anyway (can crash the game at death).


--------------------
aka GeN1e
Go to the top of the page
 
Quote Post
Galactygon
post Dec 12 2009, 10:46 AM
Post #2



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




I will take a look at this as well, I might end up with patching sectypes using WeiDU. Now that I know so much how to code with WeiDU, it doesn't seem like a hard thing to do.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 11th November 2024 - 07:22 PM