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> Problem in Chateau Irenicus, IESDP does not specify Booleans explicitly
nullset
post Oct 24 2015, 06:51 AM
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I need to turn banter off in Chateau Irenicus. Now, the BanterBlockFlag(*Boolean) will do this, but it is not clear which of TRUE and FALSE will turn banter off, and which will turn it on. Does anyone know the precise working of this action?


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Baronius
post Oct 24 2015, 04:36 PM
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According to a post in 2004 in pocketplane forums (source):
QUOTE
BanterBlockFlag(I:State*BOOLEAN)

If set to TRUE, it turns off the banter timer. Normally it is set to FALSE. The unmodded game doesn't use this action.


It says the original game doesn't use it, so I don't know if it's properly implemented or not.



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nullset
post Oct 26 2015, 12:01 PM
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Thank you. I'll check it out and let you know what I find.


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nullset
post Oct 26 2015, 06:35 PM
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Well, it seems to be working. I will be putting it into the next release (v4) of EternalImoen. The problem showed up because EternalImoen transfers dialogue from IMOEN to IMOEN2 to facilitate the one incarnation of Imoen, and IMOEN2 assumes that it applies only after she rejoins in Spellhold, which is not the case with EternalImoen. I will be getting that to you along with v4 of Rjali, probably within the month.

Thank you again for the technical info. I searched but, obviously, I don't know where to look. I guess I'm still a tyro at this.


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nullset
post Oct 30 2015, 05:25 AM
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Again, it seems to work, but it also seems not to cross area transitions. I've got logic to handle that, so it will still be going into the next release of EternalImoen.


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nullset
post Nov 10 2015, 06:51 AM
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It also doesn't survive save/load. Switching to area script OnCreation(), which should solve the problem once and for all.


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Baronius
post Nov 12 2015, 10:54 AM
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Thanks for the update.


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