Spell Revisions and SpellPack |
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Spell Revisions and SpellPack |
Nov 16 2008, 11:46 AM
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#1
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
Gamers has reported the following:
Spell "Chaos" is defect @ Gamer One QUOTE Namely mighty defective. Instead of that the people behave like under the influence of this magic they disappear because simply. So as if there had never been them. Quite silly if to the HC it happens. Indeed, then there comes no death sequence, one can continue the play quite normally, only without HC just. A short look in NI says me, that the spell on the effect "CAS05. SPL" wants to access which is not to be found, however, at all. Changelog:CODE Mods affecting SPWI508.SPL: 00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 2 // Arcane spells 00001: /* from game biffs */ ~SETUP-SPELLPACKB5.TP2~ 0 0 // Spell Pack (Core Files and Graphics) 00002: ~SETUP-SPELLPACKB5.TP2~ 0 13 // Cloudkill, Cone of Cold, Shadow Door, Domination, Chaos, Invulnerability to Normal Weapons, Lower Resistance QUOTE It seems to be the component of SPELLPACKB5, after the spell from the backup was laid in the override, gone it in such a way, as one would have it with pleasure. @ Gamer Two QUOTE Hmm, maybe lies it, however, also with it the Spell Revisions and Spellpack bite, because I have installed only Spellpack and CHAOS functioned perfectly! It looks like that the bug appears only if you installed Spell Revisions and SpellPack together. Greetings Leomar This post has been edited by Leomar: Nov 16 2008, 11:47 AM -------------------- |
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Nov 17 2008, 11:32 AM
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#2
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Forum Member Posts: 33 Joined: 12-January 07 |
I don't know what's happening...Spell Revisions Chaos works fine on its own. I would have to know what SpellPack does to Chaos to guess what may be causing this issue.
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Dec 14 2008, 04:57 PM
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#3
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I cannot confirm or deny this; I haven't tried SpellRevisions along with SpellPack. Other than one overriding the other, there should theoretically be no crashes if you have both installed.
This might have to do with opcode #151 (Summon: Replace Creature) not functioning in certain .exes; I use this opcode to allow saving throws for creatures with certain INT scores. Other spells in SpellPack use this opcode extensively; I would ask this gamer to try SpellPack's implosion, and see if the caster disappears. -Galactygon -------------------- |
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Apr 4 2009, 05:28 AM
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#4
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
All right, I'll ask the gamer.
Greetings Leomar -------------------- |
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