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> GUI screenshots
egm
post Jan 4 2005, 05:58 PM
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Yeah yeah, that's it, I've already understood biggrin.gif
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egm
post Jan 5 2005, 10:39 PM
Post #42


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The mage spellbook. I intend to make priest spellbook exactly the same. For now on it looks poor with original BGII bams but it will be better.

And I'm wondering, should I organized the "memorized spells slots by 4x3 instead of 3x4???

This post has been edited by egm: Jan 5 2005, 11:31 PM
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egm
post Jan 5 2005, 10:48 PM
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Andyr: by the way, I've just re-centered the labels of the record screen. It looks like this:
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Andyr
post Jan 6 2005, 04:04 PM
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That record screen looks nicer now. smile.gif Though I have noticed that REFORMER GROUPE doesn't quite fit... Though I guess that's more a problem for you, playing in French, than it would be for me.

That basic layout for spellbook looks fine to me. Instead of changing all the BAMs to fit, though, why not just make the interior of the boxes the same colours they were in BGII? That'd save a lot of work, probably still look good, and mean mod spells with new BAMs would fit in fine.


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egm
post Jan 6 2005, 06:10 PM
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QUOTE
That record screen looks nicer now.  Though I have noticed that REFORMER GROUPE doesn't quite fit... Though I guess that's more a problem for you, playing in French, than it would be for me.
thanks, and yes, it's particular to french gamers. A little weidu installation should resolve that (for the GUI mod only)...

QUOTE
That basic layout for spellbook looks fine to me. Instead of changing all the BAMs to fit, though, why not just make the interior of the boxes the same colours they were in BGII? That'd save a lot of work, probably still look good, and mean mod spells with new BAMs would fit in fine.


Well, no. The GUI mod is for two projects: my TC and Lost Crossroads. Galactygon is remaking all bams, and me, I must remake all spells to suit Agone rpg's scope.
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Andyr
post Jan 6 2005, 07:32 PM
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Hmmm. But while you are working on the TC, could you perhaps release a version of your GUI with the original coloured box backgrounds so people can use it to play normal BG2 with? smile.gif


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egm
post Jan 6 2005, 07:55 PM
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Well, remember what Galactygon said: the GUI mod comes BEFORE Lost Crossroads, so you can install it without the other features (new icons and so on). I will talk to him about that...
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Andyr
post Feb 23 2005, 02:24 PM
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Any updates?


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egm
post Feb 23 2005, 03:42 PM
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No tongue.gif

I'm waiting chu and mos files from Galac' to keep on progress and releasing a fully custom GUI (the save/load, movie screens). In case it takes too much time, I should do it myself, but I'm fed up with GUI editing happy.gif Perhaps this week-end wink.gif
I have almost finished the combat improvements and the ROTM web site. And I have things to do IRL (a rpg sourcebook for example, and learning 3d art)...

Yeah, I'm very busy cool.gif
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egm
post Jan 28 2006, 07:06 PM
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At last, new GUI.

Well, they are not really new, I just modify edited GUI, as I xas not satisfied of the result.
The new start screen, in 1024*768:
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egm
post Jan 28 2006, 07:12 PM
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And the new item description screen.

EDIT: Notice the new initial font cool.gif

This post has been edited by egm: Jan 29 2006, 11:41 PM
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Sir Alexander
post Jan 28 2006, 08:39 PM
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Great !

Génial ! :bave:
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egm
post Jan 29 2006, 11:40 PM
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The new loading screen:
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Shinook
post Feb 5 2006, 09:20 AM
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Wow, very nice pics smile.gif.

Ouah ! Super cool les screen, les gars/filles, vous êtes trop forts ( quand on dit qu'il faut étoffer les traductions en français ^^ ).


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