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> IA 6.5 "Bugs" and inconsistencies I've encountered, Bugs, features and inconsistencies
pekkae
post Aug 13 2021, 05:32 AM
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Final three:

- Melf's Acid Arrow has a casting time of 3, even though the description says it's 2
- "Oaken Ring" (The druidic ring you get in Amkethran) cannot be removed. The only way I found to remove it, was to upgrade it to the "heartwood ring", which works normally
- Blessed Bracers special ability (heal + cure poison + level drain) doesn't work.

This post has been edited by pekkae: Aug 16 2021, 08:00 AM
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critto
post Aug 16 2021, 01:27 PM
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Noted, thanks.
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namelessone47
post Aug 28 2021, 03:11 AM
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Find Several:

Avenger's abilities are absent: i.e. No +5 Bonus to AC, No immune to webs, etc. [IGNORE THIS]
1. Aerie's Mage Book is malfunctioning: i.e. if level 3 has n slots, she can only memorize n-1 maximum.
2. The Jade Fang should be a +2 weapon instead of +3: The real enchantment is downgraded to +2, but the name of the weapon does not change to reflect this.
3. For Spellhold Book Encounter, finished the whole process without S/L and rest in 10 turns (Including the last Elemental Golem), but could not get the reward(Darksteel Shield +4, etc).
After the elemental golem, clicking the book leads to no response.
4. Lawful Good Riskbreakers may still wear Gauntlets of the Blessed Might, though only 10hp is added(other effects like +1/2 APR are missing).
(Viewed the attribute via DLTCEP, it seems like lots of effects having probability 0 where they should have been 100)
5. Cannot find Blood of a Royal Troll from Troll King & Queen Battle.
6. Cannot find Fourty(Forty) Eight-Sided Garnet from the well after killing the Viper Queen
7. Cursed Vampire Ashes(s!misc63) is missing in the game, cannot forge Imoen's Pendant of Recovered Light. Pendant of Recovered Light should add "Maximum HP Bonus" instead of "Current HP Bonus", and add 25 magic
dmg resistance should be with probability 100.
8. Many Unique Items(Cernd's cloak, Elven Ancient Expertise Potion, etc) used by UAI characters will result in the permanent disability of stealth icon.
9. Treefolk's Series are supposed to add bonus thac0 and damage to unnatural creatures(undead, giants, and monsters), but in fact they are not. I checked attacking several undead and it seems the bonus never works out.
The descriptions in game are also inconsistent: (Treefolk+4 says add 6 dmg to unnatural and Treefolk+5 says add 10 dmg to unnatural; But they both are supposed to +5 to unnatural in reality)
10. Has Iarodsmiteplace global variable set to 1 which means Lavok has the Rod of Smiting. But after the Lavok battle the variable becomes 5 and I do not get the Rod of Smiting
11. Cannot find Elven Stone of Arcana and Holiness
12. Sarevok's Reforged Sword of Chaos trigger condition is wrong: "NumItemsPartyGT("s!misc66",2) // Blood of a Greater Demon" s!misc66 should be s!misc67 // Blood of a Greater Bhaalspawn

IAtweaks:
simplified economy:
1. one of Neera's quests require diamonds and necklace to forge the talisman
2. Silver horn also needs a diamond

Thanks

This post has been edited by namelessone47: Sep 29 2021, 06:54 AM
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critto
post Aug 28 2021, 08:33 AM
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Aerie's spell book issue should be fixed in 6.52 (https://github.com/critto-bg/ImprovedAnvil/commit/b412984c318fc6a3dad337661e250543f48b772b)

Not sure what do you mean about the avenger's abilities being absent. The character does not receive Perform Ritual HLA?

QUOTE
simplified economy:

I'll check it.
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namelessone47
post Aug 28 2021, 09:44 AM
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QUOTE(critto @ Aug 28 2021, 04:33 AM) *
Aerie's spell book issue should be fixed in 6.52 (https://github.com/critto-bg/ImprovedAnvil/commit/b412984c318fc6a3dad337661e250543f48b772b)

Not sure what do you mean about the avenger's abilities being absent. The character does not receive Perform Ritual HLA?

QUOTE
simplified economy:

I'll check it.


for Avenger's class description, at the bottom (under perform ritual) you will find:


Abilities: (that's what I mean by "Abilities")
- +5 bonus to AC
- +5 bonus to to Saving Throws (duplicate "to)
- +1 bonus to movement speed
...
...

for this section, all of them are missing I guess (no actual effect). i.e., all the others (including perform ritual) work well except this "Abilities" section.

This post has been edited by namelessone47: Aug 28 2021, 09:52 AM
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critto
post Aug 28 2021, 09:47 AM
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QUOTE
Abilities: (that's what I mean by "Abilities")

These are part of the description of Perform Ritual ability. Once you gain and activate it, the character will receive all these bonuses for the duration of the ability.
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namelessone47
post Aug 28 2021, 02:15 PM
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QUOTE(critto @ Aug 28 2021, 05:47 AM) *
QUOTE
Abilities: (that's what I mean by "Abilities")

These are part of the description of Perform Ritual ability. Once you gain and activate it, the character will receive all these bonuses for the duration of the ability.


My bad, thought they were separate descriptions. Thank you for the clarification.
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namelessone47
post Sep 9 2021, 07:31 PM
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Post 23,
added 3 and 4.
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critto
post Sep 9 2021, 08:24 PM
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QUOTE
After the elemental golem, clicking the book leads to no response.

There was a bug in scripts, fixed here (shortly before 6.52): https://github.com/critto-bg/ImprovedAnvil/...34eae333d79e517
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namelessone47
post Sep 9 2021, 10:56 PM
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QUOTE(critto @ Sep 9 2021, 04:24 PM) *
QUOTE
After the elemental golem, clicking the book leads to no response.

There was a bug in scripts, fixed here (shortly before 6.52): https://github.com/critto-bg/ImprovedAnvil/...34eae333d79e517


It works, thanks!
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namelessone47
post Sep 25 2021, 02:55 AM
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Post 23,
added several new. wink.gif
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critto
post Sep 25 2021, 08:04 AM
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QUOTE
4. Lawful Good Riskbreakers may still wear Gauntlets of the Blessed Might, though only 10hp is added(other effects like +1/2 APR are missing).
(Viewed the attribute via DLTCEP, it seems like lots of effects having probability 0 where they should have been 100)
I'll re-check the restrictions. Many problems with effects were fixed locally for the upcoming v7 (https://github.com/critto-bg/ImprovedAnvil/commit/bc57840039106007fa2b09818a86bbf36a0a86e7)

QUOTE
5. Cannot find Blood of a Royal Troll from Troll King & Queen Battle.

Already a known bug, will be fixed in v7.

QUOTE
6. Cannot find Fourty(Forty) Eight-Sided Garnet from the well after killing the Viper Queen
What's your protagonist's class?

QUOTE
7. Cursed Vampire Ashes(s!misc63) is missing in the game, cannot forge Imoen's Pendant of Recovered Light. Pendant of Recovered Light should add "Maximum HP Bonus" instead of "Current HP Bonus", and add 25 magic
dmg resistance should be with probability 100.

The pendant itself is fixed locally already (https://github.com/critto-bg/ImprovedAnvil/commit/bf3019f8ba6c007f51ceb60f2c101af9538053d9). Will re-check s!misc63 (feel free to clua in it for the moment).

QUOTE
8. Many Unique Items(Cernd's cloak, Elven Ancient Expertise Potion, etc) used by UAI characters will result in the permanent disability of stealth icon.
This was an intended design decision to "punish" UAI thieves. I won't be revising this at the moment, not until v7 is out.

QUOTE
9. Treefolk's Series are supposed to add bonus thac0 and damage to unnatural creatures(undead, giants, and monsters), but in fact they are not. I checked attacking several undead and it seems the bonus never works out.
The descriptions in game are also inconsistent: (Treefolk+4 says add 6 dmg to unnatural and Treefolk+5 says add 10 dmg to unnatural; But they both are supposed to +5 to unnatural in reality)

Should all be fixed locally already.

QUOTE
10. Has Iarodsmiteplace global variable set to 1 which means Lavok has the Rod of Smiting. But after the Lavok battle the variable becomes 5 and I do not get the Rod of Smiting
Will check.

QUOTE
11. Cannot find Elven Stone of Arcana and Holiness

Will check.


QUOTE
1. one of Neera's quests require diamonds and necklace to forge the talisman
2. Silver horn also needs a diamond

Roger the Fence sells everything needed. I added some intentionally and forgot about it. Will add a note to the readme.
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namelessone47
post Sep 25 2021, 03:56 PM
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QUOTE
6. Cannot find Fourty(Forty) Eight-Sided Garnet from the well after killing the Viper Queen
What's your protagonist's class?
Non-Vagrant, Wildmage.

QUOTE
8. Many Unique Items(Cernd's cloak, Elven Ancient Expertise Potion, etc) used by UAI characters will result in the permanent disability of stealth icon.
This was an intended design decision to "punish" UAI thieves. I won't be revising this at the moment, not until v7 is out.
I knew the punishment, but I still need to get some feedback or warnings for this at least.

QUOTE
10. Has Iarodsmiteplace global variable set to 1 which means Lavok has the Rod of Smiting. But after the Lavok battle the variable becomes 5 and I do not get the Rod of Smiting
Will check.
Legally finished Lavok battle (in sight, having skeletons, golems spawned, no Rush Attack etc, the randomizer has enough time to produce the rod of smiting), and even finished the whole Planar Sphere quest and the rod does not appear on the ground after Lavok's death. (non-necromancer protagonist, teammate Valygar)

QUOTE
1. one of Neera's quests require diamonds and necklace to forge the talisman
2. Silver horn also needs a diamond

Roger the Fence sells everything needed. I added some intentionally and forgot about it. Will add a note to the readme.
yes, eventually those gems are not producing any problems at all, there are several places you can still find those gems. But I think it's better we can forge those gears at the very beginning.

Thank you for your immediate response

This post has been edited by namelessone47: Sep 25 2021, 04:08 PM
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critto
post Sep 25 2021, 07:31 PM
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QUOTE
Non-Vagrant, Wildmage.
Can you show me these variables?

GetGlobal("VanyaJob","GLOBAL")
GetGlobal("IaDragonWell","AR1202")

QUOTE
I knew the punishment, but I still need to get some feedback or warnings for this at least.

What do you mean?

QUOTE
Legally finished Lavok battle (in sight, having skeletons, golems spawned, no Rush Attack etc, the randomizer has enough time to produce the rod of smiting), and even finished the whole Planar Sphere quest and the rod does not appear on the ground after Lavok's death. (non-necromancer protagonist, teammate Valygar)
This might sound obvious, but did you check Lavok's body?

QUOTE
yes, eventually those gems are not producing any problems at all, there are several places you can still find those gems. But I think it's better we can forge those gears at the very beginning.

Well, Roger's pretty much from the start, that's why I chose him.

QUOTE
Thank you for your immediate response

Sure.
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namelessone47
post Sep 25 2021, 08:40 PM
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QUOTE
Non-Vagrant, Wildmage.
Can you show me these variables?

After Killing the Viper Queen:
GetGlobal("VanyaJob","GLOBAL")=6
GetGlobal("IaDragonWell","AR1202")=1

QUOTE
I knew the punishment, but I still need to get some feedback or warnings for this at least.

What do you mean?
Put something like "the item permanently disables stealth ability" in the item description or readme file, or "your stealth ability is permanently disabled due to illegal use of potion" as the dialogue message.

QUOTE
Legally finished Lavok battle (in sight, having skeletons, golems spawned, no Rush Attack etc, the randomizer has enough time to produce the rod of smiting), and even finished the whole Planar Sphere quest and the rod does not appear on the ground after Lavok's death. (non-necromancer protagonist, teammate Valygar)
This might sound obvious, but did you check Lavok's body?
After the battle he becomes weak, laying on the ground, and no longer hostile. Clicking on him will trigger the dialogue asking you to fetch the demon heart; When finishing the whole quest, his body lays on the doorside of Planar Sphere, and all the loots(perm scroll, amulet of charon, ring of acuity, corthala scabbard, etc) are on the ground without the rod. After his death, his body is unclickable.

LAVOK01.BCS indicates:
IF
Detect([PC])
Global("Iatreasure","LOCALS",0)
Global("Iarodsmiteplace","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("Iarodsmiteplace","GLOBAL",5)
SetGlobal("Iatreasure","LOCALS",1)
GiveItemCreate("rods04",Myself,0,0,0) // Rod of Smiting
END

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critto
post Sep 25 2021, 09:25 PM
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QUOTE
After Killing the Viper Queen:
GetGlobal("VanyaJob","GLOBAL")=6
GetGlobal("IaDragonWell","AR1202")=1
It sets to 6 only after you talk to Vanya. Before the talk, but after killing it's 5 (which is the value used inside the well's script check). Long story short, this is sort of a bug, I'll fix it locally, best solution now is just to clua in the item.

QUOTE
After the battle he becomes weak, laying on the ground, and no longer hostile.

I forgot about the teleport outside the sphere part of the quest. Now I get it. These are different creature files, the one with all the stuff (scabbard, etc.) is spawned outside, but the inside the sphere CRE gets the rod via the randomizer. In theory, the rod should still be present in the navigator room where the fight has occurred but it's far from obvious. I wonder for how long this bug has been there. Anyhow, once again, I suggest to clua in the item, the issue will be fixed in the future.
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namelessone47
post Sep 25 2021, 09:40 PM
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QUOTE(critto @ Sep 25 2021, 05:25 PM) *
QUOTE
After Killing the Viper Queen:
GetGlobal("VanyaJob","GLOBAL")=6
GetGlobal("IaDragonWell","AR1202")=1
It sets to 6 only after you talk to Vanya. Before the talk, but after killing it's 5 (which is the value used inside the well's script check). Long story short, this is sort of a bug, I'll fix it locally, best solution now is just to clua in the item.

QUOTE
After the battle he becomes weak, laying on the ground, and no longer hostile.
I forgot about the teleport outside the sphere part of the quest. Now I get it. These are different creature files, the one with all the stuff (scabbard, etc.) is spawned outside, but the inside the sphere CRE gets the rod via the randomizer. In theory, the rod should still be present in the navigator room where the fight has occurred but it's far from obvious. I wonder for how long this bug has been there. Anyhow, once again, I suggest to clua in the item, the issue will be fixed in the future.


The Rod of Smiting was used to be bought from the merchant in Ust Natha in the old versions of IA I believe, it was newly added to the randomizer in one of the recent versions. So the bug won't be there for long.
Got it. Thanks!

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critto
post Sep 26 2021, 05:54 AM
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QUOTE
The Rod of Smiting was used to be bought from the merchant in Ust Natha in the old versions of IA I believe, it was newly added to the randomizer in one of the recent versions. So the bug won't be there for long.

Indeed. Well, then I am the one to blame :-)
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pekkae
post Nov 30 2021, 07:06 AM
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Hey!

Here's a few additional notes that I've come across.

-Ring of djinn summoning keeps disappearing after you use it
-Pendant of recovered light doesn't increase max hp's & doesn't provide protection from magic damage. It does however "heal" 20hp's when you equip it. It can also be worn by anyone.
-Rod of smiting is missing (I think I found it before, this is probably after simplified aconomy but I'm not 100%)
-Deck of many things increases STR for Cernd, instead of WIS as it is supposed to
-couldn't hit "demon lord" (who gives you the blood of a demon lord for Judgemenet Day) with Solemn Duty, even though it is supposed to be +5 against demons.
-githyaki in Kruin fight & Supreme Leader fight are mostly just standing around and not attacking / doing anything.
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Attached File  Screenshot_2021_11_30_at_8.58.08.png ( 121.56k ) Number of downloads: 11
 
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critto
post Dec 4 2021, 02:28 AM
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QUOTE
-Deck of many things increases STR for Cernd, instead of WIS as it is supposed to
What's its mechanics? I don't really remember. I presume it is dialogue-driven and class-based, and therefore does not take into account a few new kits.

QUOTE
-githyaki in Kruin fight & Supreme Leader fight are mostly just standing around and not attacking / doing anything.

Definitely don't remember changing anything here. Do you have a save game to showcase the problem?
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