How modders will/can use the animations, [Topic split by Baronius] |
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How modders will/can use the animations, [Topic split by Baronius] |
Aug 1 2005, 08:58 PM
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#1
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
QUOTE(WoRm @ Jul 14 2005, 12:17 PM) The newest Pit Fiend is available here which now includes actual 'skinned' wings as requested. you can download him from the link below (I removed the link above so there is no confusion) PitFiend Download enjoy Would you mind if I use this? |
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Aug 1 2005, 11:36 PM
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#2
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Forum Member Posts: 70 Joined: 25-June 05 |
yeah i want to use bebilith for a mod with your permission first though...
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Aug 2 2005, 07:25 AM
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#3
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Probably not the right place to ask this but is there going to be some co-ordination between modders (or can we see this) using the same animations so that they don't use different animation slots for the same animation?
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Aug 2 2005, 07:43 AM
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#4
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
Yes, it would be most useful if this thread (and the Upcoming Creature Animations) would be locked and would only contain the downloads instead of misc posts. WoRm, please move these last posts to another thread and lock this topic, if you don't mind.
This post has been edited by T.G.Maestro: Aug 2 2005, 07:44 AM -------------------- |
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Aug 2 2005, 08:12 PM
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#5
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
The conventions of animation usage must be fixed indeed. I suggest a central Animation List (similar to the Prefix List) , where the slots and the animations that belong to them are listed.
-------------------- Mental harmony dispels the darkness.
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Aug 2 2005, 09:04 PM
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#6
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Forum Member Posts: 78 Joined: 13-July 05 |
I will probably use the basilisk in dltc. The slot is obviously the mbas slot
-------------------- See GemRB !
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Aug 2 2005, 09:53 PM
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#7
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Forum Member Posts: 70 Joined: 25-June 05 |
I will probobly use bebilith in an underdark mod where you have to battle a giant spider, accompanied be a lot of little spiders...
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Aug 3 2005, 07:21 AM
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#8
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
And I'd like to use nearly ALL of the available/upcoming demon/devil animation in a future release of Refinements.
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Aug 6 2005, 06:55 AM
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#9
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
Anyone is free to use anything posted. No problems a simple thank you is all I ask
as for listing animate.IDS the problem lies in that I will have FAR more animations then the animate.IDS has blanks so I just plan on the modders end to decide which animate slot they would like to overwrite and just re-name. But I will start posting what will be overwritten if you use the creature as is. |
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Aug 6 2005, 07:47 AM
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#10
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
QUOTE(Rabain) Probably not the right place to ask this but is there going to be some co-ordination between modders (or can we see this) using the same animations so that they don't use different animation slots for the same animation? QUOTE(WoRM) [..] just plan on the modders end to decide which animate slot they would like to overwrite and just re-name. But I will start posting what will be overwritten if you use the creature as is. Okay so if I get what you mean, this list can be considered as something that solves the problem pointed out by Rabain. If more modders are using the same animations, and they want their mods to be compatible with each other, they will use the same slots for the same animations: so neither of their mods will overwrite each others' new animation slots when installed. Am I right? -------------------- Mental harmony dispels the darkness.
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Aug 6 2005, 11:37 AM
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#11
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Forum Member Posts: 78 Joined: 13-July 05 |
The recommended usage is to replace the existing slot of the same creature (if possible).
So replace balor with balor, basilisk with basilisk, etc. This might use the list of animation prefixes which overlap (as WoRM mentioned). Another way would be to use the animation scheme discovered by Max (and me) and used by Galactygon. This could also take advantage from a list. The third way (the future) is gemrb with the customisable animation slots -------------------- See GemRB !
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Aug 15 2005, 02:08 PM
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#12
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Mod Developer Posts: 1399 Joined: 19-April 05 |
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