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> IA v5 bug thread
Gorwath
post Jan 2 2008, 07:07 PM
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i don't know if it is a bug
but the Greater Earth Elemental of Merkraths Imp only attacks the same party member. So if you surround him he wont switch targets and is an easy kill.
Don't know if that has been helpful but that Elemental just seemed too easy and it makes no sense that the Elemental should focus on one char
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arakein
post Jan 3 2008, 05:18 AM
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perhaps it's an old script such as "attack the weakest/cuttest"?
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Shaitan
post Jan 3 2008, 01:42 PM
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A minor grammar error I think (my english isn't that great):

SPOILER!
The Amber Golem with Borinall says: "I'll do what Talos wills"


Regards


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Sikret
post Jan 3 2008, 01:46 PM
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Just checked and the Greater Earth Elemental picks target properly. I remember that Shaitan also tested this battle during the testing stage and reported that the elemental picked targets intelligently.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sikret
post Jan 3 2008, 01:48 PM
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What's grammatically wrong there, Shaitan?


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Shaitan
post Jan 3 2008, 02:09 PM
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As I said I'm terrible at english, so I meant the "s" was too much smile.gif


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Arkain
post Jan 3 2008, 03:52 PM
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Mhm, maybe something like "I'll fullfill Targos' will" would be more appropiate. Note the rhyme, heh. Although "I'll do what Targos wills" should be fine, as the golem merely says he'll do whatever his master Talos wants, i.e. what he "wills".

[edit] Just fooled around a bit with the riskbreaker kit. It seems as if the kit's ability Risk Decrement can throw enemies back through walls. I presume that's not intentional?
I saw this when I used the ability against the vampires in Saradush and one of them flew straight into another corridor I visited earlier. No open doors. [/edit]

This post has been edited by Arkain: Jan 3 2008, 11:40 PM
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Sikret
post Jan 5 2008, 08:23 AM
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QUOTE(Arkain @ Jan 3 2008, 08:22 PM) *
Just fooled around a bit with the riskbreaker kit. It seems as if the kit's ability Risk Decrement can throw enemies back through walls.


Not through walls for sure; but it may throw enemies through doors (even closed doors) in some areas. It's an unfixable issue of the vanilla game with all similar throwing effects. For example, if you use the Smite HLA, you will see the same problem.


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Vardaman
post Jan 6 2008, 01:48 AM
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Typo in the Volcanic Ore's description: it says "fir-based" when you mean "fire-based", unless the ore harnesses the power of trees. wink.gif
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Zakfir
post Jan 6 2008, 08:35 AM
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Couple of odd things going on in my installation of IA

1. Vagrant and all new kits cannot select any alignment.

2. Imoen's class is still a dual mage/thief i was under the impression she was a sorceror now. And for some reason she has her BG1 port now.

I only have baldurdash, IA, and the ease-of-use mods installed and only those components specified in the readme; furthermore all in correct order. I have tried a complete clean install 3 times now with the same results. I believe this may be an IA issue or perhaps related to the fact I'm using windows vista??

I'm not new to BG2 or mods, but i'm running out of ideas here. Which is too bad because I really enjoyed other tactical Bg2 mods and i've heard great things about IA.

Any advice would be greatly appreciated.

Cheers,

Zak





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Sikret
post Jan 6 2008, 08:49 AM
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Hi, Zak!

QUOTE(Zakfir @ Jan 6 2008, 01:05 PM) *
1. Vagrant and all new kits cannot select any alignment.


This had been reported by a couple of players who had Mac systems instead of Windows before. So, it may be related to the Vista. Is vista sensitive to the backslash vs. slash use in tp2s? I don't know.

You said that you are familiar with modding, right? If you have the ConText editor, open the mod's tp2 and change backslashes to slashed in the parts in which the kits are coded. This may (or may not) solve the problem. If you need more info on how to do this, send me a PM.

QUOTE
2. Imoen's class is still a dual mage/thief i was under the impression she was a sorceror now.
Now, this is too strange and hardly even related to the slash/backslash issue. Can you copy and paste the content of your WeiDu.log file? (It's strange that despite my strict request, people don't include the file in their reports.)

QUOTE
And for some reason she has her BG1 port now.


This is all right and intentional. The BG2 portrait didn't fit well with her new class.

Cheers


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Vardaman
post Jan 6 2008, 08:14 PM
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I noticed that Improved Ankehg Armor's description doesn't list it's weight. (25 lbs)
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Zakfir
post Jan 7 2008, 12:08 AM
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Sure, i didn't bother because its pretty clean regarding known compatibilities. Are there any other reported problems with vista users and IA? I don't really know anything about vista i just started using it with my new comp. This is very peculiar.

Cheers,

Zak

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB
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Sikret
post Jan 7 2008, 10:03 AM
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There is a minor bug in the dialogue of custom multiplayer NPCs when you kick them out of the party. The leave correctly, but they don't always say their farewell lines. There is also a more serious bug for which an imprisoned custom NPC fails to rejoin the party after being freed. Here is a quick fix:

1- Uninstall the mod
2- Download the two attached files.
3- Put MULTIG.d file into "dlg" folder (the "dlg" folder is inside "ImprovedAnvil" folder in your main BG2 folder).
4- Put the other file into your "override" folder (the override folder is inside the main BG2 folder)
5- Install the mod again.

I strongly recommend installing the fix to players who use custom NPCs. If you don't use custom NPCs, you won't need this fix.

This post has been edited by Sikret: Jan 12 2008, 11:44 PM
Attached File(s)
Attached File  MULTIG.d ( 467bytes ) Number of downloads: 134
Attached File  dplayer3.bcs ( 2.99k ) Number of downloads: 136
 


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Zakfir
post Jan 8 2008, 04:16 AM
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I guess I'll post this here as it’s where I posted before. Anyways I solved my issues with IA and vista. Apparently, vista is extremely stringent on security which I was ill informed upon; prolly my own fault there. Anyways to make a long post short don't install bg2 and IA in your program flies folder and make sure u enable all security permissions. I made a folder entitled 'games' on my C: drive and just plunked it in there. I suppose vista security and the weidu installer don't play nicely together. Just thought I’d pass this along as the solution is a lot simpler than I realized and others may be having similar problems. Wish I knew this before the headache.

Neways I’d like to thank Sikret for making me dust off my Bg2 disks for another go. thumb.gif

Cheers,

Zak
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Sikret
post Jan 8 2008, 06:53 AM
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Very glad to hear that the problem is solved, Zak! (And thanks for the tips you gave for other Vista users.)


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Sikret
post Jan 11 2008, 01:20 PM
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This is not a bug, but just something which works a bit differently than the way I intended:

One of the Skeleton Lords in Deirex's tower in Ust Natha is a bit naughty and approaches the party (and attacks) a bit prematurely while you are still engaged in the battle with the lich. As I said, this is not a bug, but it can somewhat spoil the surprise of their presence in the tower. Moreover, the S.Lords are there for a different purpose than helping the lich.

Here is a quick fix (installing the fix is not necessary, but just recommended):

1- Uninstall the mod
2- Download the attached file, rename it to S!skel3.baf (the underline should be renamed to exclamation mark) and put it into "scripts" folder (the "scripts" folder is inside "ImprovedAnvil" folder in your main BG2 folder)
3- Install the mod again.
Attached File(s)
Attached File  S_skel3.baf ( 2.67k ) Number of downloads: 73
 


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Ryel ril Ers
post Jan 13 2008, 01:10 PM
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I tried the battle with Teshal, every time when the third bone devil appaer my game is crash.
I attached my weidu.log.
I only install a widescreen mod, but i don't think that generate the problem. I think i forget the baldurdash fixpack. sad.gif

CODE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~WIDESCREEN\WIDESCREEN.TP2~ #0 #0 // ?????? ->
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB



--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Jan 13 2008, 01:24 PM
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QUOTE(Ryel ril Ers @ Jan 13 2008, 05:40 PM) *
I tried the battle with Teshal, every time when the third bone devil appaer my game is crash.
I attached my weidu.log.
I only install a widescreen mod, but i don't think that generate the problem.


Never heard of the mod. How do you know that it's not the culprit?

QUOTE
I think i forget the baldurdash fixpack. sad.gif


Baldurdash Fixpack doesn't showup in the WieDu.log file. To test whether you have installed it or not, see your override folder. If the file SPWISH17.spl is there,you have installed the fixpack; if no file with that name is there, you have not installed it. However, even if you have forgotten the Baldurdash fixpack, it is not the cause of your particular problem (though without the fixpack you will surely encounter other bugs during the game).


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Ryel ril Ers
post Jan 13 2008, 01:42 PM
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The widescreen mod not do anything, only change the resolution of the game 1280x800. I am programmer and i don't think a simple animation have contact with resolution.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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