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May 21 2005, 12:08 AM
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Hi,
I have the following problem: If an NPC initiates dialogue with the PC, she will turn to him after the talk is finished. If I start a cutscene out of this dialogue, where the NPC cures her wounds for example while saying some nice things, he is doing this while she is turning her back on him - if he approached from the wrong side for the talk. For coding I neither know in which area this talk appears nor where NPC and PC are facing at that moment. Question: Is it possible to do "MoveToPoint" and "Face" in a way relative to the PC's position? If yes, how would it be coded? Does anyone have another idea as to how this problem could be solved? (It really looks stupid if the NPC is talking to the PC's back...) Thanks! |
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jastey how to "Face(X)" the PC May 21 2005, 12:08 AM
Rabain NULL May 21 2005, 12:17 AM
jastey NULL May 21 2005, 12:43 AM
devSin NULL May 21 2005, 03:52 AM
jastey NULL May 21 2005, 08:07 AM
Rabain NULL May 21 2005, 12:34 PM
jastey NULL May 21 2005, 12:50 PM
jastey FaceObject is perfect in that case. :)Unfortunatel... Feb 27 2008, 08:33 PM
devSin If you don't know where the PC is going to be,... Feb 27 2008, 10:48 PM
jastey That's a good idea, thank you! If you happ... Feb 28 2008, 07:10 AM
kulyok FaceObject would be the solution, but another one ... Feb 28 2008, 07:28 AM
jastey If you can transfer, or even spawn the NPCs, then ... Feb 28 2008, 05:53 PM![]() ![]() |
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