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#1
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Forum Member Posts: 17 Joined: 19-January 19 ![]() |
I am a long time old players of BG II with SCS mod installed and noob who is playing IA for the first time.
Honestly speaking, I always played BG with some cheat. 1. Plenty of extral healing potion from save game editor. I used the potion after battle, since the in game healing spell is too slow and inefficent. I also tried to minimize rest, because rest in the middle of exploring a big dungeon feel cheating to me. Since I am taking the IA challenge, I am curious to know how other ppl play around the healing problem. Do you use the REST UNTIL HEALED option? Do you use potion and healing spell to heal your compannions after battles? If I played like this in IA, would I have enough potions for my group? I have done the first Iricus Dungeon with only one rest. During playing, healing after battle is always a big concern. Some time I used AOE spell for the purpose of reducing the chance in which my tanks would take too much hp loss. I am worried that using potions for healing after battle is not sustainable in the long run. 2. Traps and locks be gone I think disabling traps and opening locks are a waste of players' time and both of them are not essential to gameplay. I ususally played with Traps and Locks Be Gone option from ease of use mod. I am considering doing the same thing in IA, but I am curious to know how my action would reduce the difficulty of the mod. This post has been edited by swapoer: Jan 28 2019, 08:32 AM |
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Lo-Fi Version | Time is now: 8th September 2025 - 04:41 AM |