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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Hello, fellow modders.
Here comes the moment to present the races of the TC. Except for humans and dwarves, there are not much like D&D races. The Agone RPG presents 12 playable races, humans and seasonlings ('cos non-human races are said to have been created by the Season Ladies themselves): - Humans: the name says it all - Satyrs: the famous (or infamous)seductors and hedonists; - Sprites: little humanoids who lives in city; - Spriggans: similar to sprites but less resistant and prefer to live in nature, they share a special bond with trees; - Giants: giant humanoids. They are peaceful despite their size and gentle-minded toward other races (except for those who are not respectful for nature) - Minotaurs: tall humanoids with bull-like heads. They come from the Abyss, a demoniac underdark where their race keep the demons from fleeing to the surface. Playable minotaurs escaped long time ago and are very rare in Harmundia. - Ogres: similar to human, they have more force and resistance and tend toward war (or violence in general). With sprites and dwarves, they are the most common of seasonlings; - Dwarves: the good old dwarves. - Black feys: seasonlings who look like little old women. They are very weak but make excellent magicians. - Medusae: women with serpents instead of hairs ![]() For this moment I plan to implement in the TC: - humans ![]() - ogres (in replacement of the half-orcs) - sprites/spriggan (in replacement of the halflings) - Satyrs/medusae (in replacement of the elves) - dwarves - minotaurs (in replacement of half-elves) - black feys (in replacement of tieflings) - NPC race, not for players (too weak) It would ne nice to make giants, but it would be overpowered and difficult to deal with quests, indoor areas, etc. |
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