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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
To those who are interested, here are some damage calculations for dual wielding vs 2 handed weapons. Hopefully it will be helpful to those deliberating between the 2 different styles
Assume grandmastery patch is installed, and ignoring all additional elemental, save or die, effect triggered upon strike bonuses Assume 22 str (+10 dmg) Scenario 1 Ravager 1d10+6 str bonus + 10 GM bonus + 3 2 handed weapon style + 1 3 1/2 APR at lvl 13 Over 2 rounds = 7 X (16+10+3+1) = 210 dmg Scenario 2 Dual wielding the truth / angurvadal + 4 Main hand the truth 1d8+5 str bonus +10 GM bonus + 3 3 1/2 APR at lvl 13 Over 2 rounds = 7 x (13+10+3) = 182 Offhand angurvadal 1d8+4 str bonus + 10 GM bonus + 3 1 APR Over 2 rounds = 2 x (12+10+3) = 50 Total dmg = 182 + 50 = 232 If using belm in offhand The truth dmg over 2 rounds = 8 X (13+10+3) = 208 Belm dmg over 2 rounds = 2 X (10+10+3) = 46 Total = 254 As can be seen, dual wielding trumps 2 handed weapons in dmg. The dmg disparity widens if you consider extra dmg factors like kensai bonuses, elemental dmg berserker bonuses etc etc, since the extra dmg is applied 1 extra time each round. Not to mention you get bonuses from 2 different weapons when you dual wield. And I'm not even using the best longsword in my calculations Hope this has been useful, and will perhaps emphasize my idea that 2 handed weapon style needs to be improved =) |
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