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Dec 27 2005, 01:38 PM
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hello,
I'm closely looking at kits for my mod. I read somewhere that wizard slayers should receive 2% magic resistance per level, which seems logical (1% is somewhat useless) But about their special hit, ingame kit description: "for each successful hit on an opponent, 10% cumulative spell faillure is applied" I have made many tests and these are my conclusions: (by looking into the spl/eff too): - only melee hit apply the effect (ranged should do it also, but it doesn't) - it's not 10%, but 25% |
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aigleborgne Kit Wizard Slayer bug? Dec 27 2005, 01:38 PM
Avenger_teambg It is possible to fix the ranged effect, there is ... Dec 28 2005, 09:13 AM
aigleborgne Don't forgot also to replace 25% by 10%.
But ... Dec 28 2005, 10:53 AM
aigleborgne Well, I've finished my own mod on wizard slaye... Dec 29 2005, 01:37 PM
Salk aigleborgne,
good job on that...I wouldn't th... Dec 29 2005, 09:27 PM
Seifer Has this been released yet, as a few RPG mods alte... Jan 5 2006, 11:49 PM![]() ![]() |
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