Yoshimo.bcs, replying to post from aerie.ru |
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Yoshimo.bcs, replying to post from aerie.ru |
Aug 5 2009, 11:34 AM
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia |
Good to see you active once again
Well, what can I say. I wasn't really sure what exactly was wrong back then (supposedly TS was mentioned just because the thread was dedicated to it), so it's my speculations mostly now. I've checked G3Fixpack's documentation and found the following in there QUOTE Scripted Banters Could Prompt Wrong Banter and in tp2 - Five banter triggers were trying to check if they were outside (verified from dialogue trigger). Since the script and dialogue triggers were different, this could lead to either the wrong banter or none at all (best case) or a stutter (worst case). Files altered: aerie.bcs, anomen.bcs, minsc.bcs, nalia.bcs, yoshimo.bcs QUOTE // alter missing areatype check to match banter trigger Which does look to be the case, as the posted script had 'AreaType(0)' in it.
COPY_EXISTING ~aerie.bcs~ ~override~ ~anomen.bcs~ ~override~ ~minsc.bcs~ ~override~ ~nalia.bcs~ ~override~ ~yoshimo.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~AreaType(0)~ ~AreaType(OUTDOOR)~ // for Minsc Umar Hills reminder, Nalia-Edwina banter COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES -------------------- aka GeN1e
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