The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Why to support Baldurdash-WeiDU?
Vlad
post Aug 1 2006, 12:36 PM
Post #1



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Nick, these are the answers to your questions:

1.Baldurdash-WeiDU v1.6 is not exactly Baldurdash-WeiDU v1.5. KD asked me not to introduce changes in his code, and I respected his will in this case. However, some amendments were very essential for playing TS/NeJ2 (see below).
2. I have always used the original BD v1.12 because changes to its files were incorporated in both TS and NeJ. They were mostly inherited from Extremist's fixes. For example, Jaheira's script, which is fixed by Baldurdash and by Extremist differently. I use a GLOBAL from this fix in NeJ2, because actually this fix was made by me with some amendments by Extremist. Also I used his fixes with my own amendments when was coding NeJ2. I can give you another example if you wish - Imoen.
3. I have never reported all these fixes, which were incorporated in TS and NeJ2 installations by default. Some of them worked okay, some of them required more work. Recently, after seeing that KD made a good work on BD-WeiDU v1.5, I have extracted many previous fixes from TS and NeJ2 and added them to this version of Baldurdash. I worked really hard for several months just because of these compatibility issues knowing that players of big mods require this version of Baldurdash. Also I fixed several very serious problems such as Dakkon's Zerth Blade, which nobody noticed before. Actually, a creator of this blade in BG2 made a very bad mistake in attaching the script of this blade to player's OVERRIDE. BioWare fixed this blade by removing all the reincarnations of the blade. Later attempt was made by someone to recreate this blade but he forgot to remove this CHANGE AI Script to OVERRIDE. Neither Baldurdash, no Extremist fixed this problem. So, normally each NPC who equips this blade just looses his OVERRIDE script. This problem was addressed in the new version 1.6.
4. I'm not plannig to test the G3 Fixpack with TS and NeJ2 in the nearest future. I spent a lot of time on releasing the current version of BD. I'm pretty sure that fixes, which I made, particularly in scripts, are not in the G3 fixpack. Unfortunately, I have no time right now to list all these numerous fixes (frankly speaking, I don't remember all the fixes I have made for years to Baldurdash files, but it's possible to find them passing file by file sad.gif ). So it's really up to you, or more precisely (as I know you don't actively participate in modding now) up to CamDawg, to eveluate the compatibility issues of the fixpack with TS and NeJ2 if you all wish to do this. CamDawg is a good guy, I'm pretty sure he can do this in his due time. I posted per his request at SHS forums some related points of compatibility with TS and NeJ2, though he has not answered yet.
5. TS v6.06 REQUIRES BD-WeiDU v1.6 (see above)! So, until all these issues are resolved, I'll continue to support Baldurdash-WeiDU.

Have a nice day,
Vlad.

This post has been edited by Vlad: Aug 1 2006, 12:56 PM
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 28th September 2024 - 09:34 PM