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> TotL is Certainly a Trial, Venting about TotL
Aldeth the Fo...
post Oct 26 2004, 01:37 PM
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Retired team member
Posts: 8
Joined: 24-July 04
From: USA




Has anyone else thought that TotL was pretty poorly thought out? Especially given the lack of direction you're given? That halfling just teleports you into the middle of nowhere, and you have an incredible lack of information to go on. I pride myself in figuring out CRPGs, but I doubt I would have got through this add-on without a walkthrough.

And it starts right from the beginning. The four towers that you have to enter have switches that are very easily missed, and if you don't see them, you're stuck. Collecting the six keys in the dungeon was a major chore, especially considering one of them lies through a fake wall that you can walk through. (That one really ticked me off - I never would have found that one if it hadn't been for the walkthrough.)

But aside from these gameplay issues, to me the battles just grew very tedious. It seemed that every map area was filled with the exact same type of monsters, so after you did one or two battles, you were ready for a change.

Am I the only one who was dissapointed with this add-on?
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Posts in this topic
Aldeth the Foppish Idiot   TotL is Certainly a Trial   Oct 26 2004, 01:37 PM
igi   NULL   Oct 26 2004, 06:52 PM
Daulmakan   It was free though, so... :) I found it pretty dul...   Nov 8 2007, 11:50 PM
Vlasák   NULL   Oct 28 2004, 10:13 PM
Takara   NULL   Nov 20 2004, 08:57 PM
Apeman   NULL   Nov 24 2004, 01:46 PM
Takara   NULL   Nov 24 2004, 05:24 PM
Klorox   I agree. I thought it was tedious and kinda annoy...   Nov 8 2007, 03:47 PM


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