TotL is Certainly a Trial, Venting about TotL |
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TotL is Certainly a Trial, Venting about TotL |
Oct 26 2004, 01:37 PM
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Retired team member Posts: 8 Joined: 24-July 04 From: USA |
Has anyone else thought that TotL was pretty poorly thought out? Especially given the lack of direction you're given? That halfling just teleports you into the middle of nowhere, and you have an incredible lack of information to go on. I pride myself in figuring out CRPGs, but I doubt I would have got through this add-on without a walkthrough.
And it starts right from the beginning. The four towers that you have to enter have switches that are very easily missed, and if you don't see them, you're stuck. Collecting the six keys in the dungeon was a major chore, especially considering one of them lies through a fake wall that you can walk through. (That one really ticked me off - I never would have found that one if it hadn't been for the walkthrough.) But aside from these gameplay issues, to me the battles just grew very tedious. It seemed that every map area was filled with the exact same type of monsters, so after you did one or two battles, you were ready for a change. Am I the only one who was dissapointed with this add-on? |
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