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Jul 14 2005, 12:26 PM
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#1
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
Hey there Galactygon. Just wanted to post that I might have found a possible solution for your death animation problem. I will test tonight and post tommorow but I am fairly certain that the unused MDOC,MMAX,and MKURT can actually have a weapon added to their animation and I am almost certain it DOES play the weapon animation upon death...even the twitch. there are some problems (namely having only 3 animation slots for all your animations as well as NO big foot circles)as well as benefits with this method but I will post those when I nail more of it down.
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Jul 20 2005, 11:07 PM
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#2
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I have never thought the Kurt animations might work upon death; I might look into that sometime during the future.
What I am really looking for are ways to give death animations to the IWD slots. But yes, this should solve a couple of problems for a couple of creatures. -Galactygon -------------------- |
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WoRm Possible fix for DEATH animations Jul 14 2005, 12:26 PM
Galactygon NULL Jul 14 2005, 03:07 PM
WoRm NULL Jul 17 2005, 08:56 AM
Zarion NULL Aug 6 2005, 03:39 PM
Galactygon NULL Aug 6 2005, 04:24 PM
Brave Sir Garrick You said it would not work for stunned/held creatu... Jan 11 2006, 05:09 PM![]() ![]() |
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