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Jun 25 2005, 12:33 PM
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#1
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
I only tried the Pit Fiend animation so far, and it looks truly nice in-game.
There is one annyoing problem with it though, it's "speed". The animation speed is quite slow, definitely slower than it originally was in NWN - the framerate should be increased at least by 50% to get the ideal result. This brings up multiple problems: - the creature moves very slow, as if under the effects of a Slow spell. On the other hand, his actions happen at normal speed, causing the animation to be unsynchronized with them. Example: while the Pit Fiends swings one with his arm, the target gets hit at least two times. - somehow the animation doesn't react to movement increase. If I add an effect to the .cre file to increase it's movement rate by 50% for example, the result is far from perfect - while the creature will get faster to it's target, it's movement animation won't get any faster (e.g. it will move at the very same speed, but to a greater distance than before). This looks as if it would use a skate, sliding from one place to another. As a summary, it would be most useful to have the base framerate of these bams increased by a significant percent to get a normal movement speed/animation for the creature. -------------------- |
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Jul 7 2005, 04:39 PM
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#2
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
Not really a bug or problem, but still, I have a question about the Pit Fiend animation: as I remember, in NWN Pit Fiends have real wings, not these "bony" ones like you added - they are typical for Balors in NWN instead. Now, as I said, this won't cause any problems, but it would be nice to have those real wings to help making them more different from Balors once you add those as well.
This post has been edited by T.G.Maestro: Jul 11 2005, 03:01 PM -------------------- |
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T.G.Maestro Problems, bugs Jun 25 2005, 12:33 PM
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