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#1
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
I only tried the Pit Fiend animation so far, and it looks truly nice in-game.
There is one annyoing problem with it though, it's "speed". The animation speed is quite slow, definitely slower than it originally was in NWN - the framerate should be increased at least by 50% to get the ideal result. This brings up multiple problems: - the creature moves very slow, as if under the effects of a Slow spell. On the other hand, his actions happen at normal speed, causing the animation to be unsynchronized with them. Example: while the Pit Fiends swings one with his arm, the target gets hit at least two times. - somehow the animation doesn't react to movement increase. If I add an effect to the .cre file to increase it's movement rate by 50% for example, the result is far from perfect - while the creature will get faster to it's target, it's movement animation won't get any faster (e.g. it will move at the very same speed, but to a greater distance than before). This looks as if it would use a skate, sliding from one place to another. As a summary, it would be most useful to have the base framerate of these bams increased by a significant percent to get a normal movement speed/animation for the creature. ![]() -------------------- |
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Post
#2
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
Not really a bug or problem, but still, I have a question about the Pit Fiend animation: as I remember, in NWN Pit Fiends have real wings, not these "bony" ones like you added - they are typical for Balors in NWN instead. Now, as I said, this won't cause any problems, but it would be nice to have those real wings to help making them more different from Balors once you add those as well.
![]() This post has been edited by T.G.Maestro: Jul 11 2005, 03:01 PM -------------------- |
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Lo-Fi Version | Time is now: 11th April 2025 - 03:46 AM |