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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
1) ALL NPCs should have portraits, including non joinable NPCs.
2) All NPCs should have some vague semblance of a personality.. 3) Unless it's a "special" (mentally challenged) NPC, they should have something to talk about, and interests beyond what the player wants to know. 4) The smaller the town the more bizzare the rumors.. (eg: there's been a huge fearsome beast lurking in the east forest!! - actually it's trash collecting golem, made by a mage trhat's sick of littering villagers, or a group of kobolds getting their jolleys by scaring the villagers.) Naturally the hero can boast that it was a greater beholder or some-such. 5) Converting alredy made NPCs is fine as long as you remove ANY references to "child of Baal" or any other bg2 plot references.. This post has been edited by Chevar: Sep 8 2004, 06:08 AM |
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#2
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
congratulations on getting this up. how about the Werewolf NPC i'm working on right now for BG2? it's in the mod ideas section at FW
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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