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> NPC Submission guidelines, Q&A inclusive
Chevar
post Sep 8 2004, 05:03 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




1) ALL NPCs should have portraits, including non joinable NPCs.

2) All NPCs should have some vague semblance of a personality..

3) Unless it's a "special" (mentally challenged) NPC, they should have something to talk about, and interests beyond what the player wants to know.

4) The smaller the town the more bizzare the rumors..
(eg: there's been a huge fearsome beast lurking in the east forest!!
- actually it's trash collecting golem, made by a mage trhat's sick of littering villagers, or a group of kobolds getting their jolleys by scaring the villagers.)
Naturally the hero can boast that it was a greater beholder or some-such.

5) Converting alredy made NPCs is fine as long as you remove ANY references to "child of Baal" or any other bg2 plot references..

This post has been edited by Chevar: Sep 8 2004, 06:08 AM
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Awake
post Sep 9 2004, 03:22 PM
Post #2


The Raven
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Mod Developer
Posts: 590
Joined: 4-September 04
From: California, USA




congratulations on getting this up. how about the Werewolf NPC i'm working on right now for BG2? it's in the mod ideas section at FW


--------------------
And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?


Member of the World Transition Project

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives
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Chevar   NPC Submission guidelines   Sep 8 2004, 05:03 AM
Awake   NULL   Sep 9 2004, 03:22 PM
Chevar   NULL   Sep 9 2004, 03:39 PM
Awake   NULL   Sep 26 2004, 07:10 AM


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