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#1
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Forum Member Posts: 106 Joined: 14-August 04 ![]() |
A few thoughts on the ioun stone animations.
1) The height at which the animation floats is optimized for taller characters, which means it floats too high above the heads of dwarves, gnomes and halflings. Similarly, it'll be in the wrong place for polymorphed characters. I ran into the same problem. Racial height differences can be addressed with EFFs, obviously, but the polymorph issue's more awkward, I suspect. 2) The yellowish animation for the golden stone leaves rather a distinct trail. It could possibly do with a little more transparency or translucency. (This actually applies to most of the trails, I think, but this one most specifically.) 3) I've noticed the animation disappearing on occasion, but I can't recreate it or pin down what causes it. Will report back if I find out. 4) Any chance of a WeiDU version and mod support? I'd like to remove the ioun stone component from my mod, because yours are way better, but I can't do that until there's a WeiDU package. I'm willing to code it up if you're interested, along with support for ioun stones added by mods, and I can either replace the component in my mod or give you a standalone package to host here. (Or both.) This post has been edited by SimDing0: Jun 23 2005, 02:10 PM |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
QUOTE I haven't uncovered what non-linear formula is used to achieve those effects yet) look into scripting: Recording a script will record all of your actions you aplied to that image -> save your script, then undo the the changes made to that image. take all of the files that you want changed and run your script on them. It is a good idea to make a dry run through before recording. QUOTE Since the transparent colour is also changed in photoshop I have in psp the right color even in 256 color (151,151,0 something like that) after exporting your image/frame to a bmp open it up but make sure that PH or psp does not convert it to 16M color save the blue-green as a swatch that should take care of the saturation or hue change that takes place. this may not work but I think that is how I did it. -------------------- |
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