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Sir-Kill
post Jun 22 2005, 12:23 PM
Post #1


consiglieri
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Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




Are the bam files that end in e are they suposed to give an access violation?
I downloaded the Hamatula just to see what it looks like. it seems to be every other file (and they end in e ) that does this.

BTW nice work smile.gif

EDIT: it seems that DLTCEP can play the seq. but I have to kick start it by clicking on a frame. bws1 can cycle through the frames but only manualy so there is no preview. I noticed something odd it says frame -1 at the start not frame 0 while previewing it with bws1 and it shows no frames at all just the sequences.

EDIT2: it seems to be that way for Bebilith as well

This post has been edited by Sir-Kill: Jun 22 2005, 12:55 PM


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WoRm
post Jun 23 2005, 11:46 AM
Post #2


don't touch me.....I might catch somethin'


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Posts: 63
Joined: 11-June 05




Well I can't say how or why it does this as I used dltcep to create the 'mirror' images (the ones that end in E) and never bothered to re-open them in BAMWRKSHP I or BAMWRKSHP II but if your interested in changing any of the BAMs by size or color I have a simple solution.

Load the original animation lets use MXXXWK (walking animation) for an example.(these should load just fine in your BAM editor of choice)

1) load MxxxWK into BAMWorkshopI, or BAMWorkshop II, make changes with color,contrast,size,etc...then RE-SAVE the bam.

2) Load the BAM you just re-saved into dltcep and choose the "create mirror image" ...1-2 seconds later you will have the MxxxWK(e) version of your customized creature. then re-save using dltcep (it will automatically append the E at the end of the animation.

3) try your new customised BAM in your game biggrin.gif

(NOTE: to those that might not know already, but the (E) versions of the animations are nothing more then the original animation but 'mirrored' to create the east facing animations (Northeast,East,and Southeast) . So if you load the BAM mentioned above (the MxxxWK) in BAMW just to preview it, you shouldn't worry too much about seeing what the MxxxWKE looks like because...well...its exactly the same just mirrored. I used dltcep because it skimmed about 1 hour off the time to create these eastfacing animations.)

I hope that helps, perhaps Avenger (dltcep's creator can offer more light on this subject of errors)
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Posts in this topic
Sir-Kill   Questions   Jun 22 2005, 12:23 PM
igi   NULL   Jun 22 2005, 12:47 PM
WoRm   NULL   Jun 23 2005, 11:46 AM
Sir-Kill   NULL   Jun 23 2005, 12:14 PM
WoRm   NULL   Jun 24 2005, 06:14 AM
Sir-Kill   NULL   Jun 24 2005, 12:18 PM
T.G.Maestro   NULL   Jun 25 2005, 08:07 AM
T.G.Maestro   NULL   Jun 26 2005, 01:46 PM
Rabain   NULL   Jun 30 2005, 08:02 PM
WoRm   NULL   Jul 2 2005, 07:59 AM
T.G.Maestro   NULL   Jul 2 2005, 12:22 PM
WoRm   NULL   Jul 3 2005, 06:17 AM
hlidskialf   NULL   Jul 3 2005, 07:59 PM
WoRm   NULL   Jul 8 2005, 08:33 AM
T.G.Maestro   NULL   Jul 8 2005, 08:57 AM
diana   NULL   Aug 2 2005, 01:49 PM
Seifer   NULL   Aug 2 2005, 06:07 PM
T.G.Maestro   NULL   Aug 3 2005, 07:16 AM
T.G.Maestro   NULL   Sep 7 2005, 09:40 AM


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