![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This is where all such updates shall be posted.
-Galactygon -------------------- |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
9-5-04
Done a great deal of scripting today. I did this for variety, as most people tend to get bored after giving the 100th spell a fix. ![]() I modified the WTASIGHT.bcs script file today, which is a script used by many of the creatures. I'll upload it in the workroom ASAP. I made creatures act more upon their intelligence rather than simply saying "it's a smarter targetting system, etc.". Really, would a gibbering idiot figure out he is in a cloudkill? No. ![]() This will give way to more realistic combat, where ogres are the big brutes who think little, but it will be harder to fight against the sly baatezu. BTW: Can someone do me a large favour? Can someone give me a list of the names of internal doors, but indicate whether or not the door requires a specific key to open or is a game-breaker? Thanks to whoever completes the favour for me. ![]() -Galactygon This post has been edited by Galactygon: Sep 5 2004, 08:48 PM -------------------- |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th August 2025 - 10:50 PM |