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#1
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
I'm not sure about the thread title, but what I want to discuss is the use to which we put the new animations that Galactygon has put some much effort into providing for us.
One option is to improve the situation where BioWare 'made do' with an existing animation rather than add a new one, disregarding the infamous pit fiend argument, I have noticed that there is an abashi in Sendai's Enclave that is currently using a cornugon animation, and as there is an abashi animation in Bestial Animations, that could be used instead. There are also some pretty cool looking Cambion animations (I think from IWD II) that could (of course) be used for Cambions. Charles |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I completely forgot about this thread, so apologies for the lack of replies!
QUOTE What are everyones views on having Iron Golems use the 'Icewind Golem' animation (but not Adamantine Golems)? QUOTE Now I might start a poll on this one, there are two different colours of IceWind Dale Umber Hulks, but their animations are rather different from the BG II Umber Hulks - so which does everone prefer? (I think they are sufficiently different that it might be stretching the bounds of plausability to use one for 'common' umber hulks, and one for speciality versions). I am with you on this one also, I am more fond of what is present in IWD (not to mention what you mentioned above about the usage of different colours for elder hulks). -Galactygon -------------------- |
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