![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 27 Joined: 18-August 04 ![]() |
I'm not sure about the thread title, but what I want to discuss is the use to which we put the new animations that Galactygon has put some much effort into providing for us.
One option is to improve the situation where BioWare 'made do' with an existing animation rather than add a new one, disregarding the infamous pit fiend argument, I have noticed that there is an abashi in Sendai's Enclave that is currently using a cornugon animation, and as there is an abashi animation in Bestial Animations, that could be used instead. There are also some pretty cool looking Cambion animations (I think from IWD II) that could (of course) be used for Cambions. Charles |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE What are everyones views on having Iron Golems use the 'Icewind Golem' animation (but not Adamantine Golems)? Definitely use the Icewind Golems as an Iron Golem avatar - and leave Adamantite Golems with their current (and now unique) appearance.QUOTE Now I might start a poll on this one, there are two different colours of IceWind Dale Umber Hulks, but their animations are rather different from the BG II Umber Hulks - so which does everone prefer? I like the BG2 Umber Hulks better - though we shouldn't forget Umber Hulk Elders. ![]() -------------------- |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 07:26 PM |