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> question to spell animations, PS:T -> BGII
jastey
post May 20 2005, 11:42 PM
Post #1





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Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
how do I
1. reverse a spell animation BAM so that it goes backwards (in DLTCEP)?
2. use such an animation from PS:T for BGII (I think it was that x,y value should be set to 0,0 for the small inventory icon)?

Thanks!
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Rabain
post May 21 2005, 12:15 PM
Post #2


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




That was V V C not W C. It's a file type the game uses for some spells/animations to get things done.

You should be able to create a spell that launches your animation or alternatively either of these two should work:

QUOTE("IESDP")
272 CreateVisualEffect(S:Object*,P:Location*)
The Object parameter here should actually be ResRef since it references a VVC file with priority. If a VVC file is not found, it will search for a BAM file. If I were to rename this, I'd call it PlayAnimationPoint().


273 CreateVisualEffectObject(S:DialogFile*,O:Target*)
Again, a weird first parameter. DialogFile should actually be ResRef. If a VVC file is found, it will play that, and if not, it will try to play a BAM of the filename specified. The difference between this and CreateVisualEffect() is that this references an object.
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Posts in this topic
jastey   question to spell animations   May 20 2005, 11:42 PM
Rabain   NULL   May 21 2005, 12:21 AM
jastey   NULL   May 21 2005, 12:40 AM
Sir-Kill   NULL   May 21 2005, 02:25 AM
jastey   NULL   May 21 2005, 10:01 AM
jastey   NULL   May 21 2005, 10:18 AM
Seifer   NULL   May 21 2005, 10:39 AM
jastey   NULL   May 21 2005, 11:51 AM
Rabain   NULL   May 21 2005, 12:15 PM
jastey   NULL   May 21 2005, 12:54 PM
jastey   NULL   May 23 2005, 09:46 PM
Avenger_teambg   NULL   Jul 23 2005, 07:05 PM
jastey   NULL   Jul 23 2005, 07:40 PM


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