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May 20 2005, 11:42 PM
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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Hi,
how do I 1. reverse a spell animation BAM so that it goes backwards (in DLTCEP)? 2. use such an animation from PS:T for BGII (I think it was that x,y value should be set to 0,0 for the small inventory icon)? Thanks! |
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May 21 2005, 12:15 PM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
That was V V C not W C. It's a file type the game uses for some spells/animations to get things done.
You should be able to create a spell that launches your animation or alternatively either of these two should work: QUOTE("IESDP") 272 CreateVisualEffect(S:Object*,P:Location*)
The Object parameter here should actually be ResRef since it references a VVC file with priority. If a VVC file is not found, it will search for a BAM file. If I were to rename this, I'd call it PlayAnimationPoint(). 273 CreateVisualEffectObject(S:DialogFile*,O:Target*) Again, a weird first parameter. DialogFile should actually be ResRef. If a VVC file is found, it will play that, and if not, it will try to play a BAM of the filename specified. The difference between this and CreateVisualEffect() is that this references an object. |
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jastey question to spell animations May 20 2005, 11:42 PM
Rabain NULL May 21 2005, 12:21 AM
jastey NULL May 21 2005, 12:40 AM
Sir-Kill NULL May 21 2005, 02:25 AM
jastey NULL May 21 2005, 10:01 AM
jastey NULL May 21 2005, 10:18 AM
Seifer NULL May 21 2005, 10:39 AM
jastey NULL May 21 2005, 11:51 AM
jastey NULL May 21 2005, 12:54 PM
jastey NULL May 23 2005, 09:46 PM
Avenger_teambg NULL Jul 23 2005, 07:05 PM
jastey NULL Jul 23 2005, 07:40 PM![]() ![]() |
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