![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
how do I 1. reverse a spell animation BAM so that it goes backwards (in DLTCEP)? 2. use such an animation from PS:T for BGII (I think it was that x,y value should be set to 0,0 for the small inventory icon)? Thanks! |
|
|
![]() |
![]()
Post
#2
|
|
![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
That was V V C not W C. It's a file type the game uses for some spells/animations to get things done.
You should be able to create a spell that launches your animation or alternatively either of these two should work: QUOTE("IESDP") 272 CreateVisualEffect(S:Object*,P:Location*)
The Object parameter here should actually be ResRef since it references a VVC file with priority. If a VVC file is not found, it will search for a BAM file. If I were to rename this, I'd call it PlayAnimationPoint(). 273 CreateVisualEffectObject(S:DialogFile*,O:Target*) Again, a weird first parameter. DialogFile should actually be ResRef. If a VVC file is found, it will play that, and if not, it will try to play a BAM of the filename specified. The difference between this and CreateVisualEffect() is that this references an object. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 29th August 2025 - 06:26 PM |