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#1
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
Hey all,
Since this is where the artistic community seems to rest, as well as FW, I wanted to get a few opinions here on something I'm working on. Currently, I'm working on a BAM/TIS/MOS importer exporter for photoshop. Since a large number of modern image editors have plugin architecture it'll be useful with other applications such as PSP, Fireworks and so on. However, my question to you lot is regarding filters or affects that you might feel are lacking. In the process of your image/area/tile editing, have you ever had a thought over a process that you thought might have been simplified were it a filter or somesuch. If you have, then I'd be interested in hearing what it is. Cheers, Seif |
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#2
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
The grid, no. All it will do, at at least for the time being is to add an ability to import/export those formats. All it will allow is direct editing in PS/image editor with its current abilities.
Seems to make sense in that manner via then do all the editing only to do the conversion in another program. It won't add ANY new functions (coming to that) but if you for instance, want to edit one particular tile only, then importing it might make it easier. Then again, it may be useless, hence my needing feedback when its done. The second part of the post is where I need feedback though. If you think that theres a process or a filter lacking that would speed your job up, let me know. I've come across a C+ subset language (F++) which makes programming some affects and filters a lot easier then the way they're done in the Adobe SDK. This post has been edited by Seifer: May 19 2005, 02:59 PM |
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Lo-Fi Version | Time is now: 29th August 2025 - 08:36 AM |