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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
@Mindflayer: Get the Cleric Remix, it should take care of your request.
![]() @Others: I have always planned to make several beta releases (non-public from the start) that have this component in, and that component, etc. As far as I know, only the GuI part will be released seperately in public. Here's my reasonable excuse: All other components have to stick together. For example, if I try to put the redone spell icons in a seperate release, some spells which are deleted in Lost Crossroads (such as know alignment) will have their old spell icons, thus there will be an ugly mixture of both new and old spell icons. If I try to include the new spells seperately, 2 major errors will happen: The new spell icons that are used by those spells will look ugly next to the existing spells, and creatures using replaced spells in scripts will use them incorrectly. Here's an example: The level 4 spirit armor has been moved to level 3. The level 4 spirit armor slot was replaced by the spell, 'Mordenkainen's Force Missiles'. Now imagine what happens when you have several dozen enemy mages being scripted to cast whatever is in the slot of 'Spirit Armor' on themselves. I also cannot put the P&P monsters in a seperate mod unless you get really messy (like Caedwyr's P&P Celestials mod). And besides, they will use spells present in the Lost Crossroads addition. Having Kits as a seperate component will also result in the inclusion of spells that will be present in the Spell Revamp part of LC. Thus, that's why they are betas, not public releases. In the betas, you ignore (in my eyes, at least) a few of these inconsistencies that will eventually be eliminated. The public release comes when either: a.) I 'mysteriously' disappear for more than one year without saying something. Then you have my permission to take over the project and release any betas. I really don't wish for this mod to befell the fate that did ToiW, and a few (or most) other mods... b.) I announce when it is time I am always next to flexibility, but it's not always worth it when you have to sacrifice the quality and harmony of the mod. Hence the 'Compatible Patches' weren't discovered without a good reason. ![]() -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 11th August 2025 - 11:04 PM |