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Mod/Web Updates |
Aug 8 2004, 05:27 PM
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#1
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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May 15 2005, 04:28 PM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
5-15-05
Bone Blade, and Iron Body have been completed. I have also finished Symbol, and I merged all of them into a single spell (like Spell Immunity). Another main difference I have made in symbol is that it doesn't last until triggered; it has a permanent duration, unless a number of total hit points are affected. So for example, a Kobold with 5 HP left approaches a symbol of death that kills 80 total hit points. The kobold has to make a saving throw vs. spells at a -4 penalty (all symbol spells use that penalty) or die. The symbol now has 75 hit points left, and even if the Kobold makes its saving throw with success or is protected by a death ward, or has Magic Resistance (all of them very unlikely), the symbol still has 75 hit points left (so only a creature with 75 or less hit points may be affected by the effects of the symbol). If the Symbol reaches 0 hit points, the faint runes disperse. Note that many powerful spellcasters will take measures to prevent tresspassing by casting a symbol in doorways, chests, or passages. A thief may not disarm tham, but a (successful) dispel magic will. There are now 8 types of symbols you may cast: Death, Discord, Fear, Hopelessness, Insanity, Pain, Sleep, Stun For Priests, I am setting the duration to 1 turn/level and only these three types of symbols may be cast: Hopelessness, Pain, Persuation. -Galactygon -------------------- |
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