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Aug 8 2004, 05:27 PM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Aug 28 2004, 07:23 PM
Post
#2
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
8-28-04
I finished the spell, 'implosion' with its full P&P incarnation. It's a spell that can be cast once per round for 3 turns. At the end of each round, a constitution check determines whether or not you can cast implosion again. If you fail the check, the spell ends, and you cannot use the implosion ability until you cast the quest level spell again. If succesfull, you can cast implosion during the next round, and you have another constitution check to see whether or not you can continue. Due to engine limitations, I have lifted the restriction of having to use one implosion each round. You can do other actions (although the 3 turns expire, as well as constitution checks keep happening once per round). Thus, my test character who has 25 in all stats was able to use implosion 30 times, but Aerie failed her 2nd constitution check on the second round, being able to fire off the spell only twice. The implosion effect itself kills creatures outright with a -4 saving throw penalty. I decided to use my own version for the graphics. The animation is quite ground-shaking as the air closes in on the target, crushing it into chunks. I have also replaced 'Repulse Undead' with a slightly modified version of 'Undead Ward'. Chaos has been redone in case I haven't mentioned it earlier. -Galactygon -------------------- |
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Galactygon Mod/Web Updates Aug 8 2004, 05:27 PM
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