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Galactygon
post Aug 8 2004, 05:27 PM
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Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




This is where all such updates shall be posted.

-Galactygon


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Galactygon
post May 11 2005, 04:17 PM
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Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




5-11-05

I have now made several differences between stunned and held characters.

1.) Stunned and held characters cannot be hit automatically, but their dexterity is set to 1, incurring severe armour-class penalties.
2.) Held characters are fully aware of the surrounding events, and they can use spells that are cast automatically, and don't require both verbal and somatic components. Held characters may also be talked to (although not vice versa).
3.) Stunned characters aren't held anymore; rather they act as if feebleminded (e.g. they stand there doing nothing), and since they aren't aware of the surrounding events, their line of sight is reduced to near nothingness.

Unconscious characters remain as they were (due to engine limitations).

-Galactygon

This post has been edited by Galactygon: May 11 2005, 04:17 PM


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Galactygon   Mod/Web Updates   Aug 8 2004, 05:27 PM
Galactygon   NULL   Aug 8 2004, 05:37 PM
Galactygon   NULL   Aug 9 2004, 07:36 PM
Galactygon   NULL   Aug 10 2004, 07:44 PM
Galactygon   NULL   Aug 11 2004, 05:50 PM
Galactygon   NULL   Aug 13 2004, 07:12 PM
Windwalker   NULL   Aug 13 2004, 08:16 PM
Andyr   NULL   Aug 15 2004, 08:12 PM
Galactygon   NULL   Aug 18 2004, 12:18 AM
Galactygon   NULL   Aug 18 2004, 04:12 PM
Nerik   NULL   Aug 18 2004, 10:17 PM
Echon   NULL   Aug 19 2004, 07:09 AM
Galactygon   NULL   Aug 19 2004, 04:04 PM
Galactygon   NULL   Aug 19 2004, 09:34 PM
Andyr   NULL   Aug 19 2004, 09:52 PM
Galactygon   NULL   Aug 20 2004, 04:06 PM
Galactygon   NULL   Aug 20 2004, 06:17 PM
Baronius   NULL   Aug 20 2004, 07:39 PM
Nerik   NULL   Aug 20 2004, 08:13 PM
Galactygon   NULL   Aug 20 2004, 08:16 PM
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Galactygon   NULL   Aug 21 2004, 04:58 PM
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Galactygon   NULL   Oct 12 2004, 05:58 PM
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