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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
With a few bugfixes and a minor feature or two, you may grab the new patch in the attatchment below. You may install this on top of any mod Bestial Animations is normally compatible with.
I'll list the changes here: Fixes: - Pit Fiend animation - Myconid (red) animation New Features: - Basilisk, Greater animation - Corrected Abishai creatures - Better-looking [ghoul] reveant, and [ghoul] ghast http://galactygon.blackwyrmlair.net/lostcr...oads/Patch2.EXE -Galactygon This post has been edited by Galactygon: Apr 11 2005, 11:20 PM -------------------- |
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 ![]() |
The download works fine now (and is a little over 4mb, for those who care about such things).
Finally, the Tasloi animation can be used in BG2. Looks like "The Tasloi Thread" will be joining "Dark Heart of the Xvart" on the mods-to-do list ![]() Also, the specific field in the .cre format is 1 byte, which only allows for values from 0 to 256, so several of the entries in race.ids would appear not to work. Unless, you've tested them? Also, although only a few values are listed in the stock specific.ids file, the .cre files in the game use a wider range. So, if you happen to use the same value as an already existing cre, scripts could get confused. Although, I dont know if the cre files with specific values are used in-game, or just junk. And I dont know what range of values they use. Finally, I'd ask that when the final release is done, separate components are used, so that the animations can be installed, without installing altered .ids files, or changing existing creatures. I'm sure you've already planned this, but I thought I'd mention it anyway ![]() -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Lo-Fi Version | Time is now: 21st April 2025 - 06:49 AM |