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Aug 8 2004, 05:27 PM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Apr 22 2005, 05:47 PM
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#2
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Forum Member Posts: 27 Joined: 18-August 04 |
QUOTE(Galactygon @ Apr 22 2005, 03:44 PM) I will not add them to the player as a spell, since given the limited amount of roleplayability, I will have to rewrite half of the plot to make the spell realistic and useful rather than tweaking a few AI scripts. Thats a shame but I see your point, I had considered doing these spells as a cosmetic avatar change combined with a normal invisibility effect without the normal armour-class bonus to represent the disquised characters being ignored by other characters until they either did something aggressive (ending the invisibility) or the spell wore off, but this runs into all kinds of problems with special cases, and the fact that disquised characters cannot speak. QUOTE(Galactygon @ Apr 22 2005, 03:44 PM) QUOTE That's good It's quite easily done, and is planned already (there is a giant list of spells in the workroom with what I have planned). All I have to do is adjust the hitpoints, transulency, and the colouring of the summoned creatures. -Galactygon Just to check, are you allowing for the fact that if the illusionart part (of shadow monsters, demi-shadow monsters & shades) is not disbelieved/dispelled (pretty much the same for Infinity Engine games), then the creatures have their full stats? -that's the bit I'm not sure how to implement. On a related note, any plans to do the classic low-level illusion spells (phantasmal force, improved phantasmal force & spectral force)? Charles This post has been edited by Nerik: Apr 22 2005, 05:48 PM |
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Galactygon Mod/Web Updates Aug 8 2004, 05:27 PM
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