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Galactygon
post Aug 8 2004, 05:27 PM
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Posts: 1158
Joined: 22-July 04
From: Sweden




This is where all such updates shall be posted.

-Galactygon


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Galactygon
post Apr 22 2005, 03:44 PM
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Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




QUOTE

Have you considered the possibility of adding the disguise spells into the game using the same method? For instance Change self (a 1st level illusionary disquise), Alter Self (a 2nd level weak polymorph self), and Seeming (a 5th level illusionary disguise , like change self but lasts 12 hours and affects 1 person per 2 levels of caster - Adalon probably used a version with some refinements of this to disquise the party as Drow).
See the Dopplegangers; they will trick you by coming up with a wide-variety of disguises rather than attack head-first. They will be a bit more common in civilized areas, where they can employ their disguise with success. This means you will not see a lone nobleman (or, even Elminster) in the middle of the dungeon as you did in BG1, since it is a huge give-away. Rather, you will see their natural forms.

I will not add them to the player as a spell, since given the limited amount of roleplayability, I will have to rewrite half of the plot to make the spell realistic and useful rather than tweaking a few AI scripts.

QUOTE

That's good smile.gif on a somewhat related note, what is the feasability of adding the Shadow Monsters/Demi-Shadow Monsters/Shades quasi-real illusion spells? I know that these are in Icewind Dale, but IWD uses a special IWD-only (AFAIK) opcode for them.


It's quite easily done, and is planned already (there is a giant list of spells in the workroom with what I have planned). All I have to do is adjust the hitpoints, transulency, and the colouring of the summoned creatures.

-Galactygon


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Galactygon   Mod/Web Updates   Aug 8 2004, 05:27 PM
Galactygon   NULL   Aug 8 2004, 05:37 PM
Galactygon   NULL   Aug 9 2004, 07:36 PM
Galactygon   NULL   Aug 10 2004, 07:44 PM
Galactygon   NULL   Aug 11 2004, 05:50 PM
Galactygon   NULL   Aug 13 2004, 07:12 PM
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