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Galactygon
post Aug 8 2004, 05:27 PM
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Nerik
post Apr 21 2005, 09:42 PM
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QUOTE
I have also re-worked some of the polymorph spells so you can use them via disguises (e.g. polymorph into a gnoll and walk unnoticed into a pack of them),
Have you considered the possibility of adding the disguise spells into the game using the same method? For instance Change self (a 1st level illusionary disquise), Alter Self (a 2nd level weak polymorph self), and Seeming (a 5th level illusionary disguise , like change self but lasts 12 hours and affects 1 person per 2 levels of caster - Adalon probably used a version with some refinements of this to disquise the party as Drow).

QUOTE
as well as I have finished all the Monster Summoning (1-7) spells. I decided to go back to second edition rather than third edition (where you have Summon Monster 1-9) since it was so much harder to code the latter. Some of the Summoned Monsters include Chimerae, Hook Horrors, Basilisks, Wyverns, Will 'o Wisps, and even Giants.


That's good smile.gif on a somewhat related note, what is the feasability of adding the Shadow Monsters/Demi-Shadow Monsters/Shades quasi-real illusion spells? I know that these are in Icewind Dale, but IWD uses a special IWD-only (AFAIK) opcode for them.

Charles
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Galactygon   Mod/Web Updates   Aug 8 2004, 05:27 PM
Galactygon   NULL   Aug 8 2004, 05:37 PM
Galactygon   NULL   Aug 9 2004, 07:36 PM
Galactygon   NULL   Aug 10 2004, 07:44 PM
Galactygon   NULL   Aug 11 2004, 05:50 PM
Galactygon   NULL   Aug 13 2004, 07:12 PM
Windwalker   NULL   Aug 13 2004, 08:16 PM
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Galactygon   NULL   Aug 18 2004, 12:18 AM
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Nerik   NULL   Aug 18 2004, 10:17 PM
Echon   NULL   Aug 19 2004, 07:09 AM
Galactygon   NULL   Aug 19 2004, 04:04 PM
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