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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Post
#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
4-21-05
I have worked on rewriting the IDS files (GENERAL, RACE, SPECIFIC) for Bestial Animations, as well as starting to code a "commoner sense" mod by reworking some of the guard system in Athkatla (they are level 2 rather than level 8, etc). I have also re-worked some of the polymorph spells so you can use them via disguises (e.g. polymorph into a gnoll and walk unnoticed into a pack of them), as well as I have finished all the Monster Summoning (1-7) spells. I decided to go back to second edition rather than third edition (where you have Summon Monster 1-9) since it was so much harder to code the latter. Some of the Summoned Monsters include Chimerae, Hook Horrors, Basilisks, Wyverns, Will 'o Wisps, and even Giants. And yes, they use animations from "Bestial Animations", so in case I release those spells, they would require the newest release of "Bestial Animations". I will have some screenshots by this weekend, as well as the "Bestial Animation" patch released in a day or two (I have found a new way to upload my files via FTP). -Galactygon -------------------- |
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