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> Animations, Tiles and Portraits, A world Transition Project Announcenent
Chevar
post Apr 5 2005, 03:37 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




This announcement is for those of you who do not read the WTP forum.

One of the primary goals of the WTP (World Transition Project) is to try and bring the IE modding community closer together. In accordance with this regretfully unorthodox view of modding, We have, and will continue to provide resources for modders.

The WTP home page is located at the following adress.

http://www.blackwyrmlair.net/~chevar/

Through which our community asset page can be reached. This aspect of the WTP has been referred to in the past by several names based on the information being exchanged;

CODE
WTP Mapshare program;

Currently consisting of a collection of rather large Diablo 2 "mega-tiles" generated from map segments used within the game.

We are currently working on setting up a collection of BMP map files from each of the infinity engine games, for those that do not have all of them readily available.

WTP Portrait City;

The largest collection of portraits available. Collected tirelessly by Dragon_lord.

The WTP Item exchange;

We have currently cullected aproximately 1000 images for use in creating item packs, which can be converted to usable BAMs 'en mass for large item packs.


Now that I've completed our advertisement, We have some other projects in the work, and it's time to reach out to the community. We will shortly be looking for maps and tiles that anyone may wish to donate for the enrichment of the community.

Additionally I, personally, am in the process of converting approximately 40 creature animations from other games (currently from Ultima Online, Diablo, and Diablo 2).

The listing of creatures currently being converted can be found at:

http://www.blackwyrmlair.net/~chevar/converts/anims.html

If there are additional animations you would like to see converted please let us know. If we do not have the source game at our disposal the raw frames will have to be provided for us.
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dragon_lord
post Apr 9 2005, 12:16 AM
Post #2


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




QUOTE
Any hint on what the CoW program *is*?

I'll be putting up a page about it soon. But its basically a database with all the areas from IE games with descriptions about the areas. Eg ARYXYX is indoors, is a library, has book shelves. So when you need an area for a mod or an graphical asset from an area you just type the characteristic your looking for into the program then it finds what areas have that characterisitc.

A screenshot of an early version:


This post has been edited by dragon_lord: Apr 9 2005, 12:30 AM


--------------------
Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project
The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
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Chevar   Animations, Tiles and Portraits   Apr 5 2005, 03:37 AM
dragon_lord   NULL   Apr 8 2005, 03:00 PM
igi   NULL   Apr 8 2005, 05:21 PM
Sir-Kill   NULL   Apr 8 2005, 08:07 PM
dragon_lord   NULL   Apr 9 2005, 12:16 AM


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