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The Black Wyrm's Lair - Forums > Mod development resources & discussion > The Gathering Hall
Chevar
This announcement is for those of you who do not read the WTP forum.

One of the primary goals of the WTP (World Transition Project) is to try and bring the IE modding community closer together. In accordance with this regretfully unorthodox view of modding, We have, and will continue to provide resources for modders.

The WTP home page is located at the following adress.

http://www.blackwyrmlair.net/~chevar/

Through which our community asset page can be reached. This aspect of the WTP has been referred to in the past by several names based on the information being exchanged;

CODE
WTP Mapshare program;

Currently consisting of a collection of rather large Diablo 2 "mega-tiles" generated from map segments used within the game.

We are currently working on setting up a collection of BMP map files from each of the infinity engine games, for those that do not have all of them readily available.

WTP Portrait City;

The largest collection of portraits available. Collected tirelessly by Dragon_lord.

The WTP Item exchange;

We have currently cullected aproximately 1000 images for use in creating item packs, which can be converted to usable BAMs 'en mass for large item packs.


Now that I've completed our advertisement, We have some other projects in the work, and it's time to reach out to the community. We will shortly be looking for maps and tiles that anyone may wish to donate for the enrichment of the community.

Additionally I, personally, am in the process of converting approximately 40 creature animations from other games (currently from Ultima Online, Diablo, and Diablo 2).

The listing of creatures currently being converted can be found at:

http://www.blackwyrmlair.net/~chevar/converts/anims.html

If there are additional animations you would like to see converted please let us know. If we do not have the source game at our disposal the raw frames will have to be provided for us.
dragon_lord
We have the BG1, IWD1, and IWD2 bmp areas up for download now. The PST areas will be up some time soon. See this webpage to download them
igi
Any hint on what the CoW program *is*?
Are these just the bmp files? Any chance of the entire area being available (.are,.tis.wed)?
One of the most time consuming areas of area editing of the wallgroups. Providing all the area files would eliminate the need to re-do them.
Sir-Kill
the bg1 areas do not have the green water (except for a couple, and they will be fixed) you will still have to put an overlay in the places where water and lava go, but it looks alot better than green.
bg2 will also be added.
A big thanks to Baronius for hosting!
dragon_lord
QUOTE
Any hint on what the CoW program *is*?

I'll be putting up a page about it soon. But its basically a database with all the areas from IE games with descriptions about the areas. Eg ARYXYX is indoors, is a library, has book shelves. So when you need an area for a mod or an graphical asset from an area you just type the characteristic your looking for into the program then it finds what areas have that characterisitc.

A screenshot of an early version:
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