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#1
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
I'm not sure about the thread title, but what I want to discuss is the use to which we put the new animations that Galactygon has put some much effort into providing for us.
One option is to improve the situation where BioWare 'made do' with an existing animation rather than add a new one, disregarding the infamous pit fiend argument, I have noticed that there is an abashi in Sendai's Enclave that is currently using a cornugon animation, and as there is an abashi animation in Bestial Animations, that could be used instead. There are also some pretty cool looking Cambion animations (I think from IWD II) that could (of course) be used for Cambions. Charles |
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#2
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
Concur (with Andyr) - leave the Cambion animation as it currently is.
What are everyones views on having Iron Golems use the 'Icewind Golem' animation (but not Adamantine Golems)? On the subject of Golems, the 'small' golem animation used for Flesh, Clay, Stone and Juggernaut Golems is really only suitable (IMHO) for Clay Golems, any ideas on suitable replacements for the others? The various Icewind Dale troll animations have some obvious applications, although there may be problems with how the Bestial Animations system interacts with how BG II implemented trolls? Now I might start a poll on this one, there are two different colours of IceWind Dale Umber Hulks, but their animations are rather different from the BG II Umber Hulks - so which does everone prefer? (I think they are sufficiently different that it might be stretching the bounds of plausability to use one for 'common' umber hulks, and one for speciality versions). Charles |
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Lo-Fi Version | Time is now: 10th August 2025 - 05:11 PM |