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Jun 15 2026, 06:42 PM
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#1
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Forum Member Posts: 683 Joined: 30-November 20 |
Prologue
Welcome. Another Journal. Goal is the usual: - dominate encounters - try out new kits / changes - still end up with something very destructive overall. - the up above is understatement, looking to end up with something blatantly over the top, haha. We will play with - rotating crew memebers in the the beginning - maxing out exp throughout - insane all the way (at least the most difficult parts) - there's a few fights we will skip, as in liches @ temple ruins. Core of the crew. Caramip Nimbletoe, Fighter/Illusionist: STR 18, DEX 18, CON 18, INT 17, WIS 17, CHA 5. Cernd (insta-heal all throughout everything) Sibel (either Swashie or S/F -> both would be completely new for me) Neera (Wild Mage . also completely new for me) So this would let me test quite a lot of the new things at once. And having a wild mage instead of a sorceror let's me also try out the new spells & abilities. Then I’d need some more muscle on top of that and this is the most likely character we'll have. R/C -> lots of new cleric stuff to try (with of course cheated so has access to druidic spells... superbly powerful, completely overblownly effective tank) Paladin -> Keldorn the Inquisitor with all the new Inquisitor tweaks (EDIT. Most likely will swap Inquisitor for Wizard Slayer). With this party we can spread the “most destructive weapons” around the party and there isn't much overlap. Main goal is still to end up with something that can just steamroll once it gets going, while trying out as much of the new stuff as possible. "Cheats", or cheats for full transparency. I think powerwise we're still below Necro/Vagrant PC. - Since we're not going to get any special gear (necro, vagrant etc.) we will give our F/I IA - C/R has access to druidic spells - We have BA questline available - As well as extended mage strnghold + extended ranger stronghold - I think that's it.... (edit: we also give cleric a kit, which we won't use that much ... but just to see the changes) - Some items are treated as consumables, like blade of roses, in my game it shall give permanent +2 to charisma. same for reaching ring and some of the thieving equipment. will not micromanage those. This post has been edited by pekkae: Jun 20 2026, 10:02 PM |
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Jun 17 2026, 03:09 PM
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#2
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Forum Member Posts: 3017 Joined: 10-May 13 |
QUOTE Can I somehow revert Damascus Steel Blade to the "original one". As far as I understand, I now have 2 damascus steel blade files (one from Sibel & one from ia_tweaks). IA_tweaks patches the file, so there's still just 1 DSB file (s!ssw01). The item is also updated with logic regarding +1/2APR when the wielder has *** in 2h, so simply copying the file from Sibel-mod into the override won't work properly. Probably the easiest way to get non-changed version is to install option 2 of IA_tweaks instead of option 4, as it avoids rebalancing Lady Elowen's creations altogether and I know you like your powerful items Another way would be to open file: IATweaks\lib\components\IA_rebalancing\sibel_items.tph in some kind of text editor and remove the part related to DSB, look for "Damascus Steel Blade" or simply "s!ssw01". The only problem with that is that you'll have to make that change every time you download a version of the mod with new fixes. This post has been edited by SparrowJacek: Jun 17 2026, 03:09 PM |
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Jun 18 2026, 06:48 PM
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#3
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Forum Member Posts: 683 Joined: 30-November 20 |
IA_tweaks patches the file, so there's still just 1 DSB file (s!ssw01). The item is also updated with logic regarding +1/2APR when the wielder has *** in 2h, so simply copying the file from Sibel-mod into the override won't work properly. Probably the easiest way to get non-changed version is to install option 2 of IA_tweaks instead of option 4, as it avoids rebalancing Lady Elowen's creations altogether and I know you like your powerful items Another way would be to open file: IATweaks\lib\components\IA_rebalancing\sibel_items.tph in some kind of text editor and remove the part related to DSB, look for "Damascus Steel Blade" or simply "s!ssw01". The only problem with that is that you'll have to make that change every time you download a version of the mod with new fixes. Alright. If there's changes about *** in 2h with the sword itself, then I won't make those changes. The problem with installing #2 of ia_rebalance is that it then changes a few other key items as well, like the ranger boots. and the sibel ioun stone thingy. I'm looking to play with the full changes, haha |
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pekkae Diary of Caramip Nimbletoe, an unlikely IA player characters. Jun 15 2026, 06:42 PM
pekkae Start:
Chapter 0 (or maybe chapter 1, as in Ireni... Jun 15 2026, 06:44 PM
pekkae Next chapters, unused for now. Jun 15 2026, 06:45 PM
pekkae Unused for now. Jun 15 2026, 06:46 PM
pekkae next chapters unused for now Jun 15 2026, 06:55 PM
pekkae Notes, listed here for convenience so they won... Jun 16 2026, 11:28 AM
SparrowJacek
Which Bag of Holding did you use and how did you ... Jun 16 2026, 11:57 AM
pekkae Which Bag of Holding did you use and how did you o... Jun 16 2026, 12:13 PM
SparrowJacek All new areas and all of their content should be u... Jun 16 2026, 12:31 PM
pekkae All new areas and all of their content should be u... Jun 16 2026, 12:55 PM
SparrowJacek Can you check a merchant from an area you haven... Jun 16 2026, 01:10 PM
pekkae Not sure when I re-installed.
All merchants i.e.... Jun 16 2026, 01:16 PM
pekkae Can I somehow revert Damascus Steel Blade to the ... Jun 17 2026, 01:12 PM
SparrowJacek
That is true only until you get HLAs, then all no... Jun 21 2026, 01:23 AM
SparrowJacek With reworked Whirlwind Attack
With reworked War C... Jun 21 2026, 05:08 PM
pekkae With reworked Whirlwind Attack
With reworked War C... Jun 22 2026, 01:07 AM
SparrowJacek You're right, the effect got applied twice, it... Jun 22 2026, 01:54 AM
pekkae Thanks! I'll keep this in mind if I need i... Jun 22 2026, 11:35 AM
SparrowJacek True, at some point I removed stacking from the +2... Jun 30 2026, 12:50 PM![]() ![]() |
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