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> Editing BAM with Near Infinity, but it's not showing up in game
Berzerkerzz
post Apr 10 2025, 04:33 PM
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Figured I'll try asking here. I edited an existing BAM, a simple color change really but done via Post-Processing by adjusting the RGB sliders, unfortunately it's not showing up in game when used.
It's an animated BAM that is supposed to play over the target who casts the spell, the original works fine.
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SparrowJacek
post Apr 10 2025, 08:15 PM
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When you open the "Edit BAM" window in NI, you will see that it's divided into sections Frames/Cycles/Preview/Post-processing. In Frames section on the right you have 4 values, Width, Height, Center X and Center Y. Those last 2 values determine where the frame is positioned. So you can just play with those values and watch it on preview till you get a satisfactory result. It all works fine, I have a few new animations that appear above the character targetted. If you use your BAMs inside VVC files then you have even more powerful tools for changing the animations and can modify Z offset position to move the animation up and down https://gibberlings3.github.io/iesdp/file_f...mats/vvc_v1.htm
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Berzerkerzz
post Apr 11 2025, 01:48 AM
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QUOTE(SparrowJacek @ Apr 10 2025, 08:15 PM) *
When you open the "Edit BAM" window in NI, you will see that it's divided into sections Frames/Cycles/Preview/Post-processing. In Frames section on the right you have 4 values, Width, Height, Center X and Center Y. Those last 2 values determine where the frame is positioned. So you can just play with those values and watch it on preview till you get a satisfactory result. It all works fine, I have a few new animations that appear above the character targetted. If you use your BAMs inside VVC files then you have even more powerful tools for changing the animations and can modify Z offset position to move the animation up and down https://gibberlings3.github.io/iesdp/file_f...mats/vvc_v1.htm

Ok thanks, I was looking in the BAM editor for the height adjustment.
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