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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Post
#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
3-27-05
I didn't mention any updates for quite a while now, but that didn't mean there wasn't work going on with the mod. ![]() Countless spells have been done recently. This includes Chaos, Confusion, Firestaff, Decastave, and many other low-level wizard spells. Implosion has been done also, and I will have a screenshot up by the next time I have a screenshot update. I have been able to implement the constitution check with some scripting, so it works exectly the way it does in PnP. Dimension Door is also fully done and working (except I have to wait for Mindflayer to finish the animation). Although you can travel to places outside the line of sight, it will not work through solid objects such as walls and statues (for balancing reasons). So, in a dungeon, you have more limitations than using it outdoors. Works wonderfully and perfectly (without compiling any BAF files). Translocation Trick also works nicely; you simply switch places with the target creature. It's an interesting spell you can use in odd situations (such as your wounded fighter being swapped by a wizard with magical protections). This one works through barriers. If you have any balancing thoughts, don't hesitate to provide them. There is a relatively high chance of your idea influencing several aspects of the mod. ![]() -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 11th August 2025 - 11:04 PM |