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Nerik
post Mar 22 2005, 07:24 PM
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Posts: 27
Joined: 18-August 04




Well, I've given this a quick test, and I've stumbled across a bug:

Game: BG II:ToB v.2.5.26498
System: WinXP
Symptom: A Pit Fiend attacking causes a CTD with the following "An Assertion Failed in ChVidImage3d.cpp at line number 899"
Further Info:

The Pit Fiend had been summoned by a Gate to Test/Gawp at the new animation, when I summoned something for it to fight (anything it appears), it begins its attack animation then the CTD occurs.
Removing the mod removes the problem at least on a quick test.

I managed to test the new fire giants (by visiting Yaga Shura's siege camp) - no problems were observed, and yes, the new animations are more fitting.

If you need any more info, just let me know.

Charles
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Galactygon
post Mar 22 2005, 11:32 PM
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Posts: 1158
Joined: 22-July 04
From: Sweden




You are both right. I forgot to include the third attack sequence. Will be fixed by next patch (or V2).

Meanwhile, you could all do yourself a favour by duplicating and renaming the duplicates of the following files in the override folder of your BG2 installation:

MBRHWA2 --> MBRHWA3
MBRHWA2E --> MBRHWA3E

That should fix the problem.

And yes, the animation skips a little, Sim. I couldn't do anything about it, but it shouldn't bother people much.

-Galactygon

This post has been edited by Galactygon: Mar 22 2005, 11:34 PM


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Posts in this topic
Nerik   Bug Reports   Mar 22 2005, 07:24 PM
SimDing0   NULL   Mar 22 2005, 07:57 PM
Galactygon   NULL   Mar 22 2005, 11:32 PM
T.G.Maestro   NULL   Mar 24 2005, 07:53 AM
Galactygon   NULL   Mar 24 2005, 03:07 PM
Nerik   NULL   Apr 1 2005, 07:17 PM
Galactygon   NULL   Apr 2 2005, 01:25 AM
Nerik   NULL   Jul 31 2005, 01:14 PM
Galactygon   NULL   Aug 2 2005, 07:46 PM
Galactygon   NULL   Sep 22 2005, 06:03 PM


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