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#1
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
Well, I've given this a quick test, and I've stumbled across a bug:
Game: BG II:ToB v.2.5.26498 System: WinXP Symptom: A Pit Fiend attacking causes a CTD with the following "An Assertion Failed in ChVidImage3d.cpp at line number 899" Further Info: The Pit Fiend had been summoned by a Gate to Test/Gawp at the new animation, when I summoned something for it to fight (anything it appears), it begins its attack animation then the CTD occurs. Removing the mod removes the problem at least on a quick test. I managed to test the new fire giants (by visiting Yaga Shura's siege camp) - no problems were observed, and yes, the new animations are more fitting. If you need any more info, just let me know. Charles |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
You are both right. I forgot to include the third attack sequence. Will be fixed by next patch (or V2).
Meanwhile, you could all do yourself a favour by duplicating and renaming the duplicates of the following files in the override folder of your BG2 installation: MBRHWA2 --> MBRHWA3 MBRHWA2E --> MBRHWA3E That should fix the problem. And yes, the animation skips a little, Sim. I couldn't do anything about it, but it shouldn't bother people much. -Galactygon This post has been edited by Galactygon: Mar 22 2005, 11:34 PM -------------------- |
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